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<blockquote data-quote="dave2008" data-source="post: 8093676" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Mithral Golem</span></strong></p><p><em>Huge construct, unaligned</em></p><p>[ATTACH=full]126588[/ATTACH]</p><p><strong>Armor Class</strong> 22 (Natural Armor)</p><p><strong>Hit Points</strong> 253 (22d12+ 110)</p><p><strong>Speed </strong>60 ft.</p><p>[ATTACH=full]126589[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>24 (+6)</td><td>20 (+5)</td><td>21 (+5)</td><td>3 (-4)</td><td>11 (+0)</td><td>1 (-5)</td></tr></table><p>[ATTACH=full]126590[/ATTACH]</p><p><strong>Saving Throws</strong> Str +12, Dex +11, Con +11</p><p><strong>Damage Immunities </strong>damage from spells, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, [aralyzed, petrified, poisoned</p><p><strong>Senses </strong>darkvision 180 ft., passive perception 10</p><p><strong>Languages</strong> understands the languages of its creator but can't speak</p><p><strong>Challenge</strong> 19 (22,000 XP)</p><p>[ATTACH=full]126591[/ATTACH]</p><p><em><strong>Alacrity</strong></em>. The golem has advantage on Dexterity saving throws, and it gains an additional action which it can take at its initiative count +10. This action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.</p><p></p><p><strong><em>Evasion</em></strong><em>.</em> If the golem is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the golem instead takes no damage if it succeeds on the saving throw, and only half damage if it fails</p><p></p><p><em><strong>Haste Absorption</strong></em>. Whenever the golem is subjected to the <em>haste</em> spell, it is not affected, but instead gains 10 hit points at the start of each of its turns for the duration of the spell or until it reaches 0 hit points.</p><p></p><p><em><strong>Immutable Form.</strong></em> The golem is immune to any spell or effect that would alter its form.</p><p></p><p><strong><em>Limited Magic Immunity.</em></strong> The golem is immune to any spell or magical effect of 2nd level or lower. Additionally, it has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the golem has disadvantage on the attack roll.</p><p></p><p><em><strong>Magic Weapons.</strong></em> The golem’s weapon attacks are magical.</p><p></p><p><strong><em>Reactive. </em></strong>The golem can take two reactions, but it can only use one per turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The golem makes three melee attacks.</p><p></p><p><em><strong>Slam.</strong></em> <em>Melee Weapon Attack</em>: +12 to hit, reach 10 ft., one target. <em>Hit</em>: 19 (3d8 + 6) bludgeoning damage.</p><p></p><p><strong><em>Quicksilver Strike (Recharge 4-6). </em></strong>The golem moves up to its speed. The first time it it moves within reach of a target during the move, it makes one slam attack against that target.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Dodge.</strong></em> The golem adds 4 to its AC against one ranged attack that would hit it. To do so, the golem must see the attacker.</p><p></p><p><strong><em>Counterstrike. </em></strong>If the golem is missed by a melee attack, it can make a slam attack targeting its attacker.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8093676, member: 83242"] [B][SIZE=6]Mithral Golem[/SIZE][/B] [I]Huge construct, unaligned[/I] [ATTACH type="full" alt="1600806818236.png"]126588[/ATTACH] [B]Armor Class[/B] 22 (Natural Armor) [B]Hit Points[/B] 253 (22d12+ 110) [B]Speed [/B]60 ft. [ATTACH type="full" alt="1600806820068.png"]126589[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]24 (+6)[/TD] [TD]20 (+5)[/TD] [TD]21 (+5)[/TD] [TD]3 (-4)[/TD] [TD]11 (+0)[/TD] [TD]1 (-5)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1600806821005.png"]126590[/ATTACH] [B]Saving Throws[/B] Str +12, Dex +11, Con +11 [B]Damage Immunities [/B]damage from spells, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons [B]Condition Immunities[/B] charmed, exhaustion, frightened, [aralyzed, petrified, poisoned [B]Senses [/B]darkvision 180 ft., passive perception 10 [B]Languages[/B] understands the languages of its creator but can't speak [B]Challenge[/B] 19 (22,000 XP) [ATTACH type="full" alt="1600806824985.png"]126591[/ATTACH] [I][B]Alacrity[/B][/I]. The golem has advantage on Dexterity saving throws, and it gains an additional action which it can take at its initiative count +10. This action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. [B][I]Evasion[/I][/B][I].[/I] If the golem is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the golem instead takes no damage if it succeeds on the saving throw, and only half damage if it fails [I][B]Haste Absorption[/B][/I]. Whenever the golem is subjected to the [I]haste[/I] spell, it is not affected, but instead gains 10 hit points at the start of each of its turns for the duration of the spell or until it reaches 0 hit points. [I][B]Immutable Form.[/B][/I] The golem is immune to any spell or effect that would alter its form. [B][I]Limited Magic Immunity.[/I][/B] The golem is immune to any spell or magical effect of 2nd level or lower. Additionally, it has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the golem has disadvantage on the attack roll. [I][B]Magic Weapons.[/B][/I] The golem’s weapon attacks are magical. [B][I]Reactive. [/I][/B]The golem can take two reactions, but it can only use one per turn. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The golem makes three melee attacks. [I][B]Slam.[/B][/I] [I]Melee Weapon Attack[/I]: +12 to hit, reach 10 ft., one target. [I]Hit[/I]: 19 (3d8 + 6) bludgeoning damage. [B][I]Quicksilver Strike (Recharge 4-6). [/I][/B]The golem moves up to its speed. The first time it it moves within reach of a target during the move, it makes one slam attack against that target. [B][U]REACTIONS[/U][/B] [I][B]Dodge.[/B][/I] The golem adds 4 to its AC against one ranged attack that would hit it. To do so, the golem must see the attacker. [B][I]Counterstrike. [/I][/B]If the golem is missed by a melee attack, it can make a slam attack targeting its attacker. [/QUOTE]
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