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5e Updates: Mythic, Epic, and Hardcore Monsters
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<blockquote data-quote="Stalker0" data-source="post: 8093731" data-attributes="member: 5889"><p><strong><span style="font-size: 22px">Adamantine Golem</span></strong></p><p><strong>Challenge</strong> 21 (33,000 XP)</p><p></p><p>Destructive Strike. I like the concept of Destructive Strikes, it shakes up the golem from a normal bruiser. That said, it does add a bit more on the DM side to run. An alternative idea:</p><p></p><p>"When the Adamantine golem has advantage, he deals 22 extra damage". This is easier for a DM to manage...and it also adds more value to all of those proning attacks: "oh crap I'm prone and AHHHHH....squish." At the end of the day I think both work for the concept, its just a question of the effort for a DM to run this.</p><p></p><p></p><p>You used damage thresholds before with some of your gods and elementals, it might also make sense for this guy... I mean adamantine is the hardest stuff there is!</p><p>If nothing else, if there is one monster in the whole book that should be immune to critical hits, its this guy. After all, a simple adamantine shield is enough to make a user immune from crits normally.</p><p></p><p>The Adamant Darts... I appreciate giving the golem ranged attacks but something about this concept of throwing little darts didn't do it for me....but I'm struggling to offer a better flavor, sorry.</p><p></p><p>Ok something more controversial, and it really depends on if you the want to golem to be "just a bruiser that does a lot of damage" or "a special memorial really scary guy". But one idea you could try out is once he has elite traits, he activates some kind of small anti-magic field around himself. This suddenly turns him into a nigh invincible killing machine if you don't have the right tools. Since this guy is often the epitome of golem hood, if there was one golem that regained some of the old edition "magic immunity", it could be this one....so something to consider.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8093731, member: 5889"] [B][SIZE=6]Adamantine Golem[/SIZE] Challenge[/B] 21 (33,000 XP) Destructive Strike. I like the concept of Destructive Strikes, it shakes up the golem from a normal bruiser. That said, it does add a bit more on the DM side to run. An alternative idea: "When the Adamantine golem has advantage, he deals 22 extra damage". This is easier for a DM to manage...and it also adds more value to all of those proning attacks: "oh crap I'm prone and AHHHHH....squish." At the end of the day I think both work for the concept, its just a question of the effort for a DM to run this. You used damage thresholds before with some of your gods and elementals, it might also make sense for this guy... I mean adamantine is the hardest stuff there is! If nothing else, if there is one monster in the whole book that should be immune to critical hits, its this guy. After all, a simple adamantine shield is enough to make a user immune from crits normally. The Adamant Darts... I appreciate giving the golem ranged attacks but something about this concept of throwing little darts didn't do it for me....but I'm struggling to offer a better flavor, sorry. Ok something more controversial, and it really depends on if you the want to golem to be "just a bruiser that does a lot of damage" or "a special memorial really scary guy". But one idea you could try out is once he has elite traits, he activates some kind of small anti-magic field around himself. This suddenly turns him into a nigh invincible killing machine if you don't have the right tools. Since this guy is often the epitome of golem hood, if there was one golem that regained some of the old edition "magic immunity", it could be this one....so something to consider. [/QUOTE]
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