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5e Updates: Mythic, Epic, and Hardcore Monsters
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<blockquote data-quote="Stalker0" data-source="post: 8095038" data-attributes="member: 5889"><p>I really like your note about spell usage affecting CR. I think that is a cool way to quickly alert the DM to various ways to use the creature, and how it may impact the challenge on the spot. I personally either put it right after the CR number or the spell casting area just to make it more prominent.</p><p></p><p>I actually think withering touch is the star of the show in many cases, as you effectively give is DR 13 against short melee attacks, that's a cool touch.</p><p></p><p>Magic Absorption: Similar to the fire elemental we talked about before, do you intend that the WTW can cast a fireball targetting others and himself can heal himself up? Now honestly I think its fine thematically (this guy is all about absorbing things to heal himself)....and frankly if he uses a 3rd level slot in an actual fight to heal himself....than the party is already winning as that removes the usage of way better spells. But just noting that incase it creates any oddities you weren't expecting.</p><p></p><p>Unstoppable: So I have seen a few times now that your going with the "burn legendary actions instead of burning 30 hp" idea. If your switching the mechanic, I would change the name. Otherwise DMs who are familiar with the ability from previous monsters may in the heat of battle just assume it works the previous way.'</p><p></p><p>Turn Resistance: You mention lich.</p><p></p><p>Swarm Movement: You get into trouble with certain abilities like sentinel (or effects like wall of thorns) that stop movement. What happens when the WTW moves, gets stopped by sentinel, and can't reform? Also the damage is very piddly for consuming 2 legendary actions (even if it is automatic). If your main goal is the ability to move through other people's spaces, I think you can just give them that ability as part of their swarm movement (at the CRs were teleport and plane shift are common modes of transportation I wouldn't even blink an eye.</p><p></p><p>So something like:</p><p></p><p>Swarm Movement: The WTW can move through other creature's spaces when it moves, and creatures have disadvantage on Opportunity Attacks against it. Any creature that it moves through takes 5 piercing damage.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8095038, member: 5889"] I really like your note about spell usage affecting CR. I think that is a cool way to quickly alert the DM to various ways to use the creature, and how it may impact the challenge on the spot. I personally either put it right after the CR number or the spell casting area just to make it more prominent. I actually think withering touch is the star of the show in many cases, as you effectively give is DR 13 against short melee attacks, that's a cool touch. Magic Absorption: Similar to the fire elemental we talked about before, do you intend that the WTW can cast a fireball targetting others and himself can heal himself up? Now honestly I think its fine thematically (this guy is all about absorbing things to heal himself)....and frankly if he uses a 3rd level slot in an actual fight to heal himself....than the party is already winning as that removes the usage of way better spells. But just noting that incase it creates any oddities you weren't expecting. Unstoppable: So I have seen a few times now that your going with the "burn legendary actions instead of burning 30 hp" idea. If your switching the mechanic, I would change the name. Otherwise DMs who are familiar with the ability from previous monsters may in the heat of battle just assume it works the previous way.' Turn Resistance: You mention lich. Swarm Movement: You get into trouble with certain abilities like sentinel (or effects like wall of thorns) that stop movement. What happens when the WTW moves, gets stopped by sentinel, and can't reform? Also the damage is very piddly for consuming 2 legendary actions (even if it is automatic). If your main goal is the ability to move through other people's spaces, I think you can just give them that ability as part of their swarm movement (at the CRs were teleport and plane shift are common modes of transportation I wouldn't even blink an eye. So something like: Swarm Movement: The WTW can move through other creature's spaces when it moves, and creatures have disadvantage on Opportunity Attacks against it. Any creature that it moves through takes 5 piercing damage. [/QUOTE]
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