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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8095408" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Blue Dragon, Young Adult</span></strong></p><p><em>Large dragon, lawful evil</em></p><p><img src="https://www.enworld.org/attachments/1602256202043-png.127226/" alt="1602256202043.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 19 (Natural Armor)</p><p><strong>Hit Points</strong> 220 (21d10 + 105; bloodied 110)</p><p><strong>Speed</strong> 40 ft., climb 20 ft., fly 130 ft., swim 20 ft.</p><p><img src="https://www.enworld.org/attachments/1602256207010-png.127228/" alt="1602256207010.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>21 (+5)</td><td>18 (+4)</td><td>21 (+5)</td><td>15 (+2)</td><td>13 (+1)</td><td>19 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602256205621-png.127227/" alt="1602256205621.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +9, Con +10, Wis +6, Cha +9</p><p><strong>Skills</strong> Athletics +10, Intimidation +9, Perception +11</p><p><strong>Damage Immunities </strong>lightning</p><p><strong>Condition Immunities </strong>incapacitated</p><p><strong>Senses</strong> blindsight 50 ft., darkvision 120 ft., passive perception 21</p><p><strong>Languages</strong> Common, Draconic</p><p><strong>Challenge</strong> 13 (10,000 XP) <strong>Proficiency Bonus</strong> +5</p><p><img src="https://www.enworld.org/attachments/1602256208263-png.127229/" alt="1602256208263.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Dragon Traits.* </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> dive, <em>snatch, wing buffet</em></em></p><p></p><p><strong><em>Keen Senses. </em></strong>The dragon has advantage on Wisdom (Perception) checks.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon’s weapon attacks are considered magical weapons.</p><p></p><p><strong><em>Unstoppable (2/Short Rest).</em></strong> At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite or horn. The dragon can substitute a tail attack for one bite or two claw attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 16 (2d10 + 5) piercing damage plus 7 (2d6) lightning damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit:</em> 12 (2d6 + 5) slashing damage.</p><p></p><p><strong><em>Horn.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 14 (2d8 + 5) piercing damage and 7 (2d6) lightning damage. This attack is a critical hit on a roll of 19 or higher.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 20 ft., one target. <em>Hit:</em> 14 (2d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone and incapacitated until the end of the dragon's next turn.</p><p></p><p><em><strong>Lightning Breath</strong></em> <strong><em>(1/Rest).</em></strong> The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 63 (14d8) lightning damage and have disadvantage on of its attacks and checks until the end of the dragons next turn on a failed save, or half as much damage on a successful one. Additionally, any magic or active spell of 4th level or lower the line crosses ends.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn.</p><p></p><p><strong><em>Dragon Magic (4/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 17, +9 to hit with attacks) as if they are 4th level spells: <em>call lightning, thunder step, thunderwave, & warding wind</em></p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack.</p><p><strong>Move.</strong> The dragon can move half its current speed.</p><p><strong>Tail Slam (Cost 2 Actions).</strong> The dragon makes one Tail attack.</p><p><strong>Wing Attack (Costs 3 Actions).</strong> The dragon beats its wings. Each creature within 20 feet of the dragon must succeed on a DC 20 Strength saving throw, taking 10 (2d4 + 5) bludgeoning damage and be pushed 5 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed.</p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095408, member: 83242"] [B][SIZE=6]Blue Dragon, Young Adult[/SIZE][/B] [I]Large dragon, lawful evil[/I] [IMG alt="1602256202043.png"]https://www.enworld.org/attachments/1602256202043-png.127226/[/IMG] [B]Armor Class[/B] 19 (Natural Armor) [B]Hit Points[/B] 220 (21d10 + 105; bloodied 110) [B]Speed[/B] 40 ft., climb 20 ft., fly 130 ft., swim 20 ft. [IMG alt="1602256207010.png"]https://www.enworld.org/attachments/1602256207010-png.127228/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]21 (+5)[/TD] [TD]18 (+4)[/TD] [TD]21 (+5)[/TD] [TD]15 (+2)[/TD] [TD]13 (+1)[/TD] [TD]19 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1602256205621.png"]https://www.enworld.org/attachments/1602256205621-png.127227/[/IMG] [B]Saving Throws[/B] Dex +9, Con +10, Wis +6, Cha +9 [B]Skills[/B] Athletics +10, Intimidation +9, Perception +11 [B]Damage Immunities [/B]lightning [B]Condition Immunities [/B]incapacitated [B]Senses[/B] blindsight 50 ft., darkvision 120 ft., passive perception 21 [B]Languages[/B] Common, Draconic [B]Challenge[/B] 13 (10,000 XP) [B]Proficiency Bonus[/B] +5 [IMG alt="1602256208263.png"]https://www.enworld.org/attachments/1602256208263-png.127229/[/IMG] [B][I]Dragon Traits.* [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] dive, [I]snatch, wing buffet[/I][/I] [B][I]Keen Senses. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. [B][I]Magic Weapons.[/I][/B] The dragon’s weapon attacks are considered magical weapons. [B][I]Unstoppable (2/Short Rest).[/I][/B] At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon can use its Frightful Presence. It then makes three attacks: two with is claws and one with its bite or horn. The dragon can substitute a tail attack for one bite or two claw attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 16 (2d10 + 5) piercing damage plus 7 (2d6) lightning damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit:[/I] 12 (2d6 + 5) slashing damage. [B][I]Horn.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 14 (2d8 + 5) piercing damage and 7 (2d6) lightning damage. This attack is a critical hit on a roll of 19 or higher. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 20 ft., one target. [I]Hit:[/I] 14 (2d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Strength saving throw or be knocked prone and incapacitated until the end of the dragon's next turn. [I][B]Lightning Breath[/B][/I] [B][I](1/Rest).[/I][/B] The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 63 (14d8) lightning damage and have disadvantage on of its attacks and checks until the end of the dragons next turn on a failed save, or half as much damage on a successful one. Additionally, any magic or active spell of 4th level or lower the line crosses ends. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. [B][I]Dragon Magic (4/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 17, +9 to hit with attacks) as if they are 4th level spells: [I]call lightning, thunder step, thunderwave, & warding wind[/I] [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect.[/B] The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack. [B]Move.[/B] The dragon can move half its current speed. [B]Tail Slam (Cost 2 Actions).[/B] The dragon makes one Tail attack. [B]Wing Attack (Costs 3 Actions).[/B] The dragon beats its wings. Each creature within 20 feet of the dragon must succeed on a DC 20 Strength saving throw, taking 10 (2d4 + 5) bludgeoning damage and be pushed 5 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed. --- [I]*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of these traits and actions does not affect the CR of the dragon.[/I] [/QUOTE]
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