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<blockquote data-quote="dave2008" data-source="post: 8095417" data-attributes="member: 83242"><p>[ATTACH=full]141940[/ATTACH]</p><p><a href="https://www.deviantart.com/polwalker/art/Dungeons-and-Dragons-Green-Dragon-802206816" target="_blank">Dungeons and Dragons - Green Dragon</a> by polwalker</p><p></p><p><strong><span style="font-size: 22px">Green Dragon, Adult</span></strong></p><p><em>Huge dragon, lawful evil</em></p><p><img src="https://www.enworld.org/attachments/1602170246564-png.127149/" alt="1602170246564.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 20 (Natural Armor)</p><p><strong>Hit Points</strong> 250 (20d12 + 120; bloodied 125)</p><p><strong>Speed</strong> 50 ft., climb 30 ft., fly 130 ft., swim 40 ft.</p><p><img src="https://www.enworld.org/attachments/1602170251068-png.127150/" alt="1602170251068.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>21 (+5)</td><td>18 (+4)</td><td>22 (+6)</td><td>18 (+4)</td><td>15 (+2)</td><td>19 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602170252389-png.127151/" alt="1602170252389.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +9, Con + 11, Int +9, Wis +7, Cha +9</p><p><strong>Skills</strong> Arcana +10, Insight +7, Perception +12, , Persuasion +9, Stealth +9</p><p><strong>Damage Immunities </strong>poison</p><p><strong>Condition Immunities</strong> poisoned</p><p><strong>Senses</strong> blindsight 60 ft., darkvision 120 ft., passive perception 22</p><p><strong>Languages</strong> Common, Draconic, Sylvan</p><p><strong>Challenge</strong> 16 (15,000 XP) <strong>Proficiency Bonus</strong> +5</p><p><img src="https://www.enworld.org/attachments/1602170253537-png.127152/" alt="1602170253537.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Amphibious.</strong></em> The dragon can breathe air and water.</p><p></p><p><em><strong><em>Dragon Scales. </em></strong>The dragon has resistance to all damage from an attack or effect that originates 150 feet or more from the dragon.</em></p><p></p><p><strong><em>Dragon Traits.* </em></strong>The dragon can use the following <a href="https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668" target="_blank">Dragon Tactics</a>:<em> dive, multi-claw, snatch, strafing, tail sweep, wing buffet</em></p><p></p><p><strong><em>Keen Senses. </em></strong>The dragon has advantage on Wisdom (Perception) checks.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon’s weapon attacks are considered magical weapons.</p><p></p><p><strong><em>Miasma. </em></strong>When an area subject to the dragon’s Poison Breath it becomes filled with poisonous gas for 1 minute. The fumes are 10 feet high, opaque, and cover the whole area. A creature takes 7 (2d6) poison damage when it ends is turn within 5 feet of the gas. Additionally, a creature takes the same damage when it enters the gas for the first time on a turn or ends its turn there.</p><p></p><p><strong><em>Unstoppable (3/Short Rest).</em></strong> At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The dragon can use its Beguiling Presence. It then makes three attacks: two with is claws and one with its bite or tail.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 21 (3d10 + 5) piercing damage plus 10 (3d6) poison damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target. <em>Hit: 15</em> (3d6 + 5) slashing damage.</p><p></p><p><strong><em>Tail.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 15 ft., one target. <em>Hit:</em> 18 (3d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn.</p><p></p><p><strong><em>Beguiling Presence.</em></strong> Each creature of the dragon’s choice within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened or charmed, the dragon's choice, for 1 minute. Creatures who the dragon is fighting have advantage on their saving throw agains being charmed. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Additionally, the charmed effect ends for a creature if the dragon or its allies does anything harmful to the creature. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.</p><p></p><p><strong><em>Dread Whispers.</em></strong> The dragon selects one target it can see within 90 feet of it. The target must make a DC 17 Wisdom saving throw, taking 9 (2d8) psychic damage and loosing any resistance to poison damage for 1 hour on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><em>Poison Breath (1/Rest).</em></strong> The dragon exhales poisonous gas in a 80-foot cone or 30-foot radius. Each creature in that area must make a DC 19 Constitution saving throw, taking 60 (11d10) poison damage and be poisoned until the end of the dragon's next turn on a failed save, or half as much damage and be poisoned until the end of the dragon's next turn on a successful one. Additionally, any magic or active spell of 4th level or lower in the area ends.</p><p></p><p><strong><em>Recharge.</em></strong> The dragon recharges its breath weapon and it can use it on its next turn.</p><p></p><p><strong><em>Dragon Magic (4/Day).*</em></strong> The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 17 +9 to hit with attacks) as if they are 5th level spells: <em>charm monster,</em> <em>enthrall, hold person, hypnotic pattern, suggestion</em></p><p></p><p><u><strong>LEGENDARY ACTIONS</strong></u></p><p>The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack.</p><p><strong>Move.</strong> The dragon can move half its current speed.</p><p><strong>Whispers.</strong> The dragon uses its Dread Whispers action.</p><p><strong>Tail Slam (Cost 2 Actions).</strong> The dragon makes a Tail Slam attack.</p><p><strong>Wing Attack (Costs 3 Actions).</strong> The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 18 Strength saving throw, taking 12 (3d4 + 5) bludgeoning damage and be pushed 5 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed.</p><p></p><p>---</p><p></p><p><em>*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.</em></p></blockquote><p></p>
[QUOTE="dave2008, post: 8095417, member: 83242"] [ATTACH type="full"]141940[/ATTACH] [URL='https://www.deviantart.com/polwalker/art/Dungeons-and-Dragons-Green-Dragon-802206816']Dungeons and Dragons - Green Dragon[/URL] by polwalker [B][SIZE=6]Green Dragon, Adult[/SIZE][/B] [I]Huge dragon, lawful evil[/I] [IMG alt="1602170246564.png"]https://www.enworld.org/attachments/1602170246564-png.127149/[/IMG] [B]Armor Class[/B] 20 (Natural Armor) [B]Hit Points[/B] 250 (20d12 + 120; bloodied 125) [B]Speed[/B] 50 ft., climb 30 ft., fly 130 ft., swim 40 ft. [IMG alt="1602170251068.png"]https://www.enworld.org/attachments/1602170251068-png.127150/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]21 (+5)[/TD] [TD]18 (+4)[/TD] [TD]22 (+6)[/TD] [TD]18 (+4)[/TD] [TD]15 (+2)[/TD] [TD]19 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1602170252389.png"]https://www.enworld.org/attachments/1602170252389-png.127151/[/IMG] [B]Saving Throws[/B] Dex +9, Con + 11, Int +9, Wis +7, Cha +9 [B]Skills[/B] Arcana +10, Insight +7, Perception +12, , Persuasion +9, Stealth +9 [B]Damage Immunities [/B]poison [B]Condition Immunities[/B] poisoned [B]Senses[/B] blindsight 60 ft., darkvision 120 ft., passive perception 22 [B]Languages[/B] Common, Draconic, Sylvan [B]Challenge[/B] 16 (15,000 XP) [B]Proficiency Bonus[/B] +5 [IMG alt="1602170253537.png"]https://www.enworld.org/attachments/1602170253537-png.127152/[/IMG] [I][B]Amphibious.[/B][/I] The dragon can breathe air and water. [I][B][I]Dragon Scales. [/I][/B]The dragon has resistance to all damage from an attack or effect that originates 150 feet or more from the dragon.[/I] [B][I]Dragon Traits.* [/I][/B]The dragon can use the following [URL='https://www.enworld.org/threads/5e-updates-mythic-epic-and-hardcore-monsters-equipment-magic.672508/post-8081668']Dragon Tactics[/URL]:[I] dive, multi-claw, snatch, strafing, tail sweep, wing buffet[/I] [B][I]Keen Senses. [/I][/B]The dragon has advantage on Wisdom (Perception) checks. [B][I]Magic Weapons.[/I][/B] The dragon’s weapon attacks are considered magical weapons. [B][I]Miasma. [/I][/B]When an area subject to the dragon’s Poison Breath it becomes filled with poisonous gas for 1 minute. The fumes are 10 feet high, opaque, and cover the whole area. A creature takes 7 (2d6) poison damage when it ends is turn within 5 feet of the gas. Additionally, a creature takes the same damage when it enters the gas for the first time on a turn or ends its turn there. [B][I]Unstoppable (3/Short Rest).[/I][/B] At any time, requiring no action, the dragon can take 30 hit points of damage and immediately end all conditions or effects it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The dragon can use its Beguiling Presence. It then makes three attacks: two with is claws and one with its bite or tail. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 21 (3d10 + 5) piercing damage plus 10 (3d6) poison damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target. [I]Hit: 15[/I] (3d6 + 5) slashing damage. [B][I]Tail.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 15 ft., one target. [I]Hit:[/I] 18 (3d8 + 5) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone and stunned until the end of the dragon’s next turn. [B][I]Beguiling Presence.[/I][/B] Each creature of the dragon’s choice within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened or charmed, the dragon's choice, for 1 minute. Creatures who the dragon is fighting have advantage on their saving throw agains being charmed. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Additionally, the charmed effect ends for a creature if the dragon or its allies does anything harmful to the creature. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours. [B][I]Dread Whispers.[/I][/B] The dragon selects one target it can see within 90 feet of it. The target must make a DC 17 Wisdom saving throw, taking 9 (2d8) psychic damage and loosing any resistance to poison damage for 1 hour on a failed save, or half as much damage on a successful one. [B][I]Poison Breath (1/Rest).[/I][/B] The dragon exhales poisonous gas in a 80-foot cone or 30-foot radius. Each creature in that area must make a DC 19 Constitution saving throw, taking 60 (11d10) poison damage and be poisoned until the end of the dragon's next turn on a failed save, or half as much damage and be poisoned until the end of the dragon's next turn on a successful one. Additionally, any magic or active spell of 4th level or lower in the area ends. [B][I]Recharge.[/I][/B] The dragon recharges its breath weapon and it can use it on its next turn. [B][I]Dragon Magic (4/Day).*[/I][/B] The dragon uses its innate magic, requiring no components, to create one of the following spell-like effects (spell save DC 17 +9 to hit with attacks) as if they are 5th level spells: [I]charm monster,[/I] [I]enthrall, hold person, hypnotic pattern, suggestion[/I] [U][B]LEGENDARY ACTIONS[/B][/U] The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. If the dragon has unspent legendary actions at the end of the round, it may spend and immediately use its remaining legendary actions. The dragon regains spent legendary actions at the start of its turn. [B]Detect.[/B] The dragon extends its senses, it makes a Wisdom (Perception) check and gains advantage on its next attack. [B]Move.[/B] The dragon can move half its current speed. [B]Whispers.[/B] The dragon uses its Dread Whispers action. [B]Tail Slam (Cost 2 Actions).[/B] The dragon makes a Tail Slam attack. [B]Wing Attack (Costs 3 Actions).[/B] The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 18 Strength saving throw, taking 12 (3d4 + 5) bludgeoning damage and be pushed 5 feet on a failed save, or half as much damage on a successful one. The dragon can then fly up to half its flying speed. --- [I]*DM's Note: Dragon Magic and Dragon Traits provide more choices for the dragon. However, the inclusion or exclusion of this traits does not affect the CR of the dragon.[/I] [/QUOTE]
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