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5e Updates: Mythic, Epic, and Hardcore Monsters
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<blockquote data-quote="dave2008" data-source="post: 8095706" data-attributes="member: 83242"><p>Generally I agree, but I just want to point out that I am going with the standard D&D trope that dragons get stronger as they age. They are only "Legendary" when the get to Adult and after that they get more more versatile and powerful. So anything younger than Adult will not really be "Alpha Predator," but getting there!</p><p>Very good idea, I will make use of that!</p><p>I already do some of this with my dragons. The trick is finding the right balance. The issue you have to be careful with is the affect on CR as the breathweapon plays a lot into that, so expecting to be used more often means everything else is weaker. Now, I have given my dragons a legendary recharge action before. Spend legendary actions to recharge your breathweapon, but use it can balance things out. </p><p>I'm already improving saves for monsters generally, and agree with you on dragons getting them all. Not sure about true damage reduction. We use it in our games, but it doesn't seem like it gets much traction with the general gaming audience. Messes with CR calculations too. I'll think about it. </p><p></p><p>Regarding magic resistance, you used a double-negative implying you would keep magic resistance, but it seems you want to be removed? Or are you suggesting it be removed from other monsters? I've used Limited Magic Resistance before (advantage on spells up to a certain level). MR hurts CR (+2 to effective AC) so getting rid of it would allow more design space. With high saves dragons would be good mostly without it except for Dex. Maybe they have something similar to "Evasion" as that only adds +1 to AC.</p><p></p><p><strong><em>Dragon Scales. </em></strong>The dragon is immune to all damage, except psychic damage, unless the attack or effect inflicts more than 10 hit points of damage, in which case it takes damage as normal. Additionally, if the dragon is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. </p><p></p><p></p><p>I agree in general, but it gets unwieldy in a stat block quickly. I typically give them some themed magical things (red dragons are good with fire so I give them some fire themed magic), but don't go overboard. What I think might work is to give them innate abilities similar to magic items, like their bite is similar to a sword of sharpness or something similar. Maybe that is what you mean by, "imbued into their abilities." </p><p></p><p>I also tend to give older dragons access to lair actions, without being in their lair. I am think lair actions should scale as the dragon ages as well.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8095706, member: 83242"] Generally I agree, but I just want to point out that I am going with the standard D&D trope that dragons get stronger as they age. They are only "Legendary" when the get to Adult and after that they get more more versatile and powerful. So anything younger than Adult will not really be "Alpha Predator," but getting there! Very good idea, I will make use of that! I already do some of this with my dragons. The trick is finding the right balance. The issue you have to be careful with is the affect on CR as the breathweapon plays a lot into that, so expecting to be used more often means everything else is weaker. Now, I have given my dragons a legendary recharge action before. Spend legendary actions to recharge your breathweapon, but use it can balance things out. I'm already improving saves for monsters generally, and agree with you on dragons getting them all. Not sure about true damage reduction. We use it in our games, but it doesn't seem like it gets much traction with the general gaming audience. Messes with CR calculations too. I'll think about it. Regarding magic resistance, you used a double-negative implying you would keep magic resistance, but it seems you want to be removed? Or are you suggesting it be removed from other monsters? I've used Limited Magic Resistance before (advantage on spells up to a certain level). MR hurts CR (+2 to effective AC) so getting rid of it would allow more design space. With high saves dragons would be good mostly without it except for Dex. Maybe they have something similar to "Evasion" as that only adds +1 to AC. [B][I]Dragon Scales. [/I][/B]The dragon is immune to all damage, except psychic damage, unless the attack or effect inflicts more than 10 hit points of damage, in which case it takes damage as normal. Additionally, if the dragon is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. I agree in general, but it gets unwieldy in a stat block quickly. I typically give them some themed magical things (red dragons are good with fire so I give them some fire themed magic), but don't go overboard. What I think might work is to give them innate abilities similar to magic items, like their bite is similar to a sword of sharpness or something similar. Maybe that is what you mean by, "imbued into their abilities." I also tend to give older dragons access to lair actions, without being in their lair. I am think lair actions should scale as the dragon ages as well. [/QUOTE]
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