Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
You Don’t Have To Leave Wolfy Behind... In 'Pets & Sidekicks' Your Companions Level Up With You!
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8096410" data-attributes="member: 83242"><p><span style="font-size: 22px">A R</span><span style="font-size: 18px">ED</span><span style="font-size: 22px"> D</span><span style="font-size: 18px">RAGON'S</span><span style="font-size: 22px"> L</span><span style="font-size: 18px">AIR</span></p><p>A red dragon's lair can be found on great hills or on soaring mountains. From a high perch they haughtily survey their territory, which they consider to be everything that can be seen from their position. Red dragons prefer to lair in large caves or cavern systems that extend deep into the earth, the most prized locations are connected to thermal vents or volcanoes. Red dragons are particularly notorious for taken over mines or subterranean strongholds from creatures they deem less deserving than themselves (which is pretty much any creature).</p><p></p><p>Some red dragons create large and elaborate lairs and...more to come.</p><p></p><p>A dragon in its lair is a more dangerous opponent. Raise the dragons CR by one when it is encountered in its lair.</p><p></p><p><span style="font-size: 18px">L</span><span style="font-size: 15px">AIR</span><span style="font-size: 18px"> A</span><span style="font-size: 15px">CTIONS</span></p><p>An adult or older red dragon can use lair actions while in its lair. As the dragon ages, these effect become more potent. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:</p><ul> <li data-xf-list-type="ul"><em><strong>Clairaudience. </strong></em>The dragon can hear sounds at a location it chooses within its lair as if it was there. This affect last until the dragon uses a lair action to relocate its clairaudience to another location, it uses a different lair action, or it losses concentration as if concentrating on a spell. The dragon can also end the effect at will (no action).</li> <li data-xf-list-type="ul"><em><strong>Pillar of Fire. </strong></em>The dragon opens a fissure to the elemental plane of fire, causing flames to erupt from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius column. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.<ul> <li data-xf-list-type="ul">Ancient: Increase the range to 180 feet; increase the height and radius of the geyser to 40 feet and a 10-foot radius respectively. Additionally, increase the save DC to 17.</li> <li data-xf-list-type="ul">Great Wyrm: Increase the range to 240 feet; increase the height and radius of the geyser to 80 feet and a 15-foot radius respectively. Additionally, increase the save DC to 20.</li> </ul></li> <li data-xf-list-type="ul"><strong><em>Tremors. </em></strong>The dragon causes the ground of the lair to shake in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone.<ul> <li data-xf-list-type="ul">Ancient: Increase the radius to 120 feet and the save DC to 17.</li> <li data-xf-list-type="ul">Great Wyrm: Increase the radius to 180 feet and the save DC to 20.</li> </ul></li> <li data-xf-list-type="ul"><strong><em>Volcanic Gases. </em></strong>The dragon conjures a cloud of noxious vapors in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated.<ul> <li data-xf-list-type="ul">Ancient: Increase the radius to 30 feet, the range to 180 feet, and the save DC to 17.</li> <li data-xf-list-type="ul">Great Wyrm: Increase the radius to 40 feet, the range to 260 feet, and the save DC to 20.</li> </ul></li> </ul><p><span style="font-size: 18px">R</span><span style="font-size: 15px">EGIONAL</span><span style="font-size: 18px"> E</span><span style="font-size: 15px">FFECTS</span></p><p>The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:</p><ul> <li data-xf-list-type="ul">Small earthquakes are common within 6 miles of the dragon’s lair.<ul> <li data-xf-list-type="ul">Ancient: Increase the radius to 8 miles.</li> <li data-xf-list-type="ul">Great Wyrm: Increase the radius to 10 miles.</li> </ul></li> <li data-xf-list-type="ul">Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.`<ul> <li data-xf-list-type="ul">Ancient: Increase the radius to 2 miles.</li> <li data-xf-list-type="ul">Great Wyrm: Increase the radius to 4 miles.</li> </ul></li> <li data-xf-list-type="ul">Rocky fissures within 1 mile of the dragon’s lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby.<ul> <li data-xf-list-type="ul">Ancient: Increase the radius to 2 miles.</li> <li data-xf-list-type="ul">Great Wyrm: Increase the radius to 4 miles.</li> </ul></li> </ul><p>If a creature makes a successful DC 15 Intelligence (Nature) check after observing one of these effects, it successfully ascertains that the cause of the effect is that a red dragon's lair is in the area. The creature has advantage on the check if it has observed two or more of the regional effects. If the dragon dies, these effects fade over the course of 1d10 days.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8096410, member: 83242"] [SIZE=6]A R[/SIZE][SIZE=5]ED[/SIZE][SIZE=6] D[/SIZE][SIZE=5]RAGON'S[/SIZE][SIZE=6] L[/SIZE][SIZE=5]AIR[/SIZE] A red dragon's lair can be found on great hills or on soaring mountains. From a high perch they haughtily survey their territory, which they consider to be everything that can be seen from their position. Red dragons prefer to lair in large caves or cavern systems that extend deep into the earth, the most prized locations are connected to thermal vents or volcanoes. Red dragons are particularly notorious for taken over mines or subterranean strongholds from creatures they deem less deserving than themselves (which is pretty much any creature). Some red dragons create large and elaborate lairs and...more to come. A dragon in its lair is a more dangerous opponent. Raise the dragons CR by one when it is encountered in its lair. [SIZE=5]L[/SIZE][SIZE=4]AIR[/SIZE][SIZE=5] A[/SIZE][SIZE=4]CTIONS[/SIZE] An adult or older red dragon can use lair actions while in its lair. As the dragon ages, these effect become more potent. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row: [LIST] [*][I][B]Clairaudience. [/B][/I]The dragon can hear sounds at a location it chooses within its lair as if it was there. This affect last until the dragon uses a lair action to relocate its clairaudience to another location, it uses a different lair action, or it losses concentration as if concentrating on a spell. The dragon can also end the effect at will (no action). [*][I][B]Pillar of Fire. [/B][/I]The dragon opens a fissure to the elemental plane of fire, causing flames to erupt from a point on the ground the dragon can see within 120 feet of it, creating a 20-foot-high, 5-foot-radius column. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one. [LIST] [*]Ancient: Increase the range to 180 feet; increase the height and radius of the geyser to 40 feet and a 10-foot radius respectively. Additionally, increase the save DC to 17. [*]Great Wyrm: Increase the range to 240 feet; increase the height and radius of the geyser to 80 feet and a 15-foot radius respectively. Additionally, increase the save DC to 20. [/LIST] [*][B][I]Tremors. [/I][/B]The dragon causes the ground of the lair to shake in a 60-foot radius around the dragon. Each creature other than the dragon on the ground in that area must succeed on a DC 15 Dexterity saving throw or be knocked prone. [LIST] [*]Ancient: Increase the radius to 120 feet and the save DC to 17. [*]Great Wyrm: Increase the radius to 180 feet and the save DC to 20. [/LIST] [*][B][I]Volcanic Gases. [/I][/B]The dragon conjures a cloud of noxious vapors in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The sphere spreads around corners, and its area is lightly obscured. It lasts until initiative count 20 on the next round. Each creature that starts its turn in the cloud must succeed on a DC 15 Constitution saving throw or be poisoned until the end of its turn. While poisoned in this way, a creature is incapacitated. [LIST] [*]Ancient: Increase the radius to 30 feet, the range to 180 feet, and the save DC to 17. [*]Great Wyrm: Increase the radius to 40 feet, the range to 260 feet, and the save DC to 20. [/LIST] [/LIST] [SIZE=5]R[/SIZE][SIZE=4]EGIONAL[/SIZE][SIZE=5] E[/SIZE][SIZE=4]FFECTS[/SIZE] The region containing a legendary red dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: [LIST] [*]Small earthquakes are common within 6 miles of the dragon’s lair. [LIST] [*]Ancient: Increase the radius to 8 miles. [*]Great Wyrm: Increase the radius to 10 miles. [/LIST] [*]Water sources within 1 mile of the lair are supernaturally warm and tainted by sulfur.` [LIST] [*]Ancient: Increase the radius to 2 miles. [*]Great Wyrm: Increase the radius to 4 miles. [/LIST] [*]Rocky fissures within 1 mile of the dragon’s lair form portals to the Elemental Plane of Fire, allowing creatures of elemental fire into the world to dwell nearby. [LIST] [*]Ancient: Increase the radius to 2 miles. [*]Great Wyrm: Increase the radius to 4 miles. [/LIST] [/LIST] If a creature makes a successful DC 15 Intelligence (Nature) check after observing one of these effects, it successfully ascertains that the cause of the effect is that a red dragon's lair is in the area. The creature has advantage on the check if it has observed two or more of the regional effects. If the dragon dies, these effects fade over the course of 1d10 days. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top