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<blockquote data-quote="dave2008" data-source="post: 8098211" data-attributes="member: 83242"><p>I don't think any of this is going in the stat block, except a reference with a hyperlink. This is all supplemental information for people who want more detail / options for their dragons.</p><p></p><p>Also, thank you for taking the time to review and comment!</p><p></p><p>I like the idea of simplifying it. The plan was to keep Frightful Presence as is and this just augments / give more context. I will think about how to clean it up.</p><p></p><p>I did a little be of comparing to the official crafting rules, but not to much. The bonus are intended to be exceptional as you have kill a at least CR 26 wyrm to or mythic great wyrm to get them. But I'm sure it could be tweaked for more balance, but I am not sure that is the point. At some time I will loot at more. FYI, you might want to look at <a href="https://www.dmsguild.com/product/275550/Monster-Loot-Vol-1--Monster-Manual" target="_blank">Monster Loot</a> on the DMs Guild it gives information like this for all the monsters. The dragon entries include info for claws, fangs, wings, lungs, and glands (for making breath weapons). This is based somewhat on that work, but I didn't want to go into that much detail. Though dragon teeth should probably get an entry.</p><p></p><p></p><p>It is just flavor for good dragons really, I don't see a lot of evil dragons caring to use this trait.</p><p> That language is already in the definition of cone I believe. Though I am planning on including a sketch instead of more text.</p><p>I think that language is confusing as that is not what I am going for - it is specifically not a recharge. However, I will think about simplifying it. For the math to work I need it to take the dragons action and all its legendary actions on both turns. I just wasn't sure of the best way to say that.</p><p>Options, that is the important thing. The key for most of these options are that they are things the dragon should be able to do if it wants, even if it doesn't make sense from a DPR perspective. I just want to give DMs options for a memorable battle. Also, once you throw the poor fighter at the mage on the back line, it starts to even out damage wise.</p><p>Your absolutely correct, I over thought this one. I still might keep some of it, but much to complicated at the moment.</p><p> Yes.</p><p> I almost deleted it, but it seemed like something a dragon should be able to do in aerial combat, so I kept it. The important thing I think is the stunning aspect, as the victim would start falling.</p><p> Thanks, that is a lot better.</p><p> I got the idea from the 2e dragon write up.</p><p></p><p>It was called magma eruption in the MM, but I thought the lack of bludgeoning damage seemed of for magma. I have not issue with the amount of damage though. I will probably just change the name to something fire related. The regional effects include fissures to the plane of fire so that makes sense.</p><p></p><p>Desert caves I guess? This straight from the MM. However, I to thought it a bit odd and think it best to change it. Any suggestions?</p><p></p><p>This is pretty much straight from the MM, other than age category increases. I am open to improving though (or replacing it).</p></blockquote><p></p>
[QUOTE="dave2008, post: 8098211, member: 83242"] I don't think any of this is going in the stat block, except a reference with a hyperlink. This is all supplemental information for people who want more detail / options for their dragons. Also, thank you for taking the time to review and comment! I like the idea of simplifying it. The plan was to keep Frightful Presence as is and this just augments / give more context. I will think about how to clean it up. I did a little be of comparing to the official crafting rules, but not to much. The bonus are intended to be exceptional as you have kill a at least CR 26 wyrm to or mythic great wyrm to get them. But I'm sure it could be tweaked for more balance, but I am not sure that is the point. At some time I will loot at more. FYI, you might want to look at [URL='https://www.dmsguild.com/product/275550/Monster-Loot-Vol-1--Monster-Manual']Monster Loot[/URL] on the DMs Guild it gives information like this for all the monsters. The dragon entries include info for claws, fangs, wings, lungs, and glands (for making breath weapons). This is based somewhat on that work, but I didn't want to go into that much detail. Though dragon teeth should probably get an entry. It is just flavor for good dragons really, I don't see a lot of evil dragons caring to use this trait. That language is already in the definition of cone I believe. Though I am planning on including a sketch instead of more text. I think that language is confusing as that is not what I am going for - it is specifically not a recharge. However, I will think about simplifying it. For the math to work I need it to take the dragons action and all its legendary actions on both turns. I just wasn't sure of the best way to say that. Options, that is the important thing. The key for most of these options are that they are things the dragon should be able to do if it wants, even if it doesn't make sense from a DPR perspective. I just want to give DMs options for a memorable battle. Also, once you throw the poor fighter at the mage on the back line, it starts to even out damage wise. Your absolutely correct, I over thought this one. I still might keep some of it, but much to complicated at the moment. Yes. I almost deleted it, but it seemed like something a dragon should be able to do in aerial combat, so I kept it. The important thing I think is the stunning aspect, as the victim would start falling. Thanks, that is a lot better. I got the idea from the 2e dragon write up. It was called magma eruption in the MM, but I thought the lack of bludgeoning damage seemed of for magma. I have not issue with the amount of damage though. I will probably just change the name to something fire related. The regional effects include fissures to the plane of fire so that makes sense. Desert caves I guess? This straight from the MM. However, I to thought it a bit odd and think it best to change it. Any suggestions? This is pretty much straight from the MM, other than age category increases. I am open to improving though (or replacing it). [/QUOTE]
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