Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8098613" data-attributes="member: 83242"><p>Thank you for the review and comments.</p><p></p><p>I am basically fine with that (that is actually what I had several years ago actually); however, it needs to take the legendary actions for two rounds for the math to work. Just allowing it to recharge doesn't do that. I could simply state that it cost 6 legendary actions? Or include additional text about needing to use the legendary actions of both rounds. It is funky, either way, maybe:</p><p></p><p><strong><em>Sustained Breath (Cost 3 Actions, 1/Short Rest)</em></strong>. If the dragon used its breath weapon on its turn, the breath weapon recharges and the dragon can use it again on its next turn with an additional cost of three legendary actions.</p><p></p><p>That feels clunky too. I will think about it. I just don't think there is a 5e precedent for something like this, so we have to think outside the box a bit.</p><p></p><p>EDIT: I still think its simpler as a trait like I had it before. I can remove the additional limitation text as it is redundant an get this:</p><p></p><p><strong><em>Sustained Breath (1/Short Rest).</em></strong> If the dragon's breath weapon is available, it can use its action and three legendary actions on two consecutive turns to use its breath weapon on both turns. </p><p></p><p>This seems pretty simple and clear to me, if not exactly 5e. But this trait/mechanic is never going to be typical 5e.</p><p></p><p>[USER=3547]@Matrix Sorcica[/USER] suggested it, but I am inclined to remove it as well. I will think about it.</p><p> Doesn't Medium Armor be definition mean that you get Dex modifier to a max of +2 to your armor class?</p><p></p><p><em>"Medium Armor offers more Protection than Light Armor, but it also impairs Movement more. If you wear Medium Armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class. "</em></p><p></p><p>I will add it if people feel it is needed, but it seems redundant to me.</p><p>Flavor, it takes time to speed up.</p><p>No, but as written it is a movement, not an action (at least that is what I intended) and the dragon can still attack. However, it came from the 2e "stall" action which required it to land. I can see the thought process too. The dragon has stopped and can't just start flying again without pushing off the ground. Not saying this has to be the case, but it seems reasonable.</p><p></p><p>Technically I could see this happen in mid air too and then it would fall for a bit, but could continue flying. But perhaps that is over complicating things.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8098613, member: 83242"] Thank you for the review and comments. I am basically fine with that (that is actually what I had several years ago actually); however, it needs to take the legendary actions for two rounds for the math to work. Just allowing it to recharge doesn't do that. I could simply state that it cost 6 legendary actions? Or include additional text about needing to use the legendary actions of both rounds. It is funky, either way, maybe: [B][I]Sustained Breath (Cost 3 Actions, 1/Short Rest)[/I][/B]. If the dragon used its breath weapon on its turn, the breath weapon recharges and the dragon can use it again on its next turn with an additional cost of three legendary actions. That feels clunky too. I will think about it. I just don't think there is a 5e precedent for something like this, so we have to think outside the box a bit. EDIT: I still think its simpler as a trait like I had it before. I can remove the additional limitation text as it is redundant an get this: [B][I]Sustained Breath (1/Short Rest).[/I][/B] If the dragon's breath weapon is available, it can use its action and three legendary actions on two consecutive turns to use its breath weapon on both turns. This seems pretty simple and clear to me, if not exactly 5e. But this trait/mechanic is never going to be typical 5e. [USER=3547]@Matrix Sorcica[/USER] suggested it, but I am inclined to remove it as well. I will think about it. Doesn't Medium Armor be definition mean that you get Dex modifier to a max of +2 to your armor class? [I]"Medium Armor offers more Protection than Light Armor, but it also impairs Movement more. If you wear Medium Armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class. "[/I] I will add it if people feel it is needed, but it seems redundant to me. Flavor, it takes time to speed up. No, but as written it is a movement, not an action (at least that is what I intended) and the dragon can still attack. However, it came from the 2e "stall" action which required it to land. I can see the thought process too. The dragon has stopped and can't just start flying again without pushing off the ground. Not saying this has to be the case, but it seems reasonable. Technically I could see this happen in mid air too and then it would fall for a bit, but could continue flying. But perhaps that is over complicating things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top