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5e Updates: Mythic, Epic, and Hardcore Monsters
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<blockquote data-quote="dave2008" data-source="post: 8106851" data-attributes="member: 83242"><p>It is harder to do true "Brutes" in 5e. It has as much HP as a green dragon (which is CR 16 vs CR 14 for the white) and I gave it the "Brutal" trait which gives it more melee damage. I could give it fewer saving throws to bump its HP if you feel that is more in theme. Similarly I could give it a to hit penalty to increase its damage. That feels brutish to me, should I give that a try?</p><p></p><p>EDIT: I guess I changed something at some point. It has more HP than the black, but less than the green.</p><p></p><p>I'm still working on it. I gave it the ability to hide and disengage as a bonus action, legendary action movement without OA, and the gloom LA. So it has lots of ways to avoid damage and get advantage on attacks. Technically too many as its CR (because of the hide and disengage traits) should be 2 higher! The thought was with all the ways it can avoid damage and hide it can get into melee to remove the acid resistance. FYI, originally I had an "Acid Gob" ranged attack that removed resistance, but I wanted this guy to be different. Maybe the "Gloom" attack can remove resistance?</p><p></p><p>What do you think I can do to make it more of a Lurker?</p></blockquote><p></p>
[QUOTE="dave2008, post: 8106851, member: 83242"] It is harder to do true "Brutes" in 5e. It has as much HP as a green dragon (which is CR 16 vs CR 14 for the white) and I gave it the "Brutal" trait which gives it more melee damage. I could give it fewer saving throws to bump its HP if you feel that is more in theme. Similarly I could give it a to hit penalty to increase its damage. That feels brutish to me, should I give that a try? EDIT: I guess I changed something at some point. It has more HP than the black, but less than the green. I'm still working on it. I gave it the ability to hide and disengage as a bonus action, legendary action movement without OA, and the gloom LA. So it has lots of ways to avoid damage and get advantage on attacks. Technically too many as its CR (because of the hide and disengage traits) should be 2 higher! The thought was with all the ways it can avoid damage and hide it can get into melee to remove the acid resistance. FYI, originally I had an "Acid Gob" ranged attack that removed resistance, but I wanted this guy to be different. Maybe the "Gloom" attack can remove resistance? What do you think I can do to make it more of a Lurker? [/QUOTE]
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