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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8107885" data-attributes="member: 83242"><p>[ATTACH=full]141261[/ATTACH]</p><p>Hound Archon by <a href="https://www.deviantart.com/seraph777" target="_blank">Seraph777</a></p><p></p><p><strong><span style="font-size: 22px">Hound</span></strong></p><p><em>Medium celestial (archon), lawful good</em></p><p>[ATTACH=full]127474[/ATTACH]</p><p><strong>Armor Class</strong> 14 (natural armor)</p><p><strong>Hit Points</strong> 55 (10d8 + 10; bloodied 27)</p><p><strong>Speed</strong> 30 ft.</p><p>[ATTACH=full]127475[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>15 (+2)</td><td>12 (+1)</td><td>13 (+1)</td><td>11 (+0)</td><td>13 (+1)</td><td>12 (+1)</td></tr></table><p>[ATTACH=full]127476[/ATTACH]</p><p><strong>Savings Throws</strong> Wis +3, Cha +3</p><p><strong>Skills</strong> Perception +3, Stealth +5, Survival +3</p><p><strong>Damage Resistances </strong>radiant; bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Damage Immunities </strong>lightning</p><p><strong>Condition Immunities </strong>petrified</p><p><strong>Senses</strong> passive Perception 13</p><p><strong>Languages</strong> Common, Celestial, Draconic, Infernal, telepathy 60 ft.</p><p><strong>Challenge</strong> 3 (700 XP) <strong>Proficiency Bonus</strong> +2</p><p>[ATTACH=full]127477[/ATTACH]</p><p><strong><em>Aura of Menace.</em></strong> The first time an enemy of the archon comes within 30 feet of it or starts its turn in that radius, it must make a DC 11 Wisdom check, on a failure it suffers disadvantage on attacks targeting the archon for 1 minute or until it hits the archon with an attack. Attack roles against a frightened enemy have advantage.</p><p></p><p><strong><em>Celestial Weapons.</em></strong> The archon’s weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 1d6 radiant damage (included in the attack).</p><p></p><p><strong><em>Pact Tactics.</em></strong> The archon has advantage on an attack roll against a creature if at least one of the archon’s allies is within 5 feet of the creature and the ally isn’t incapacitated.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The archon makes two melee attacks.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (1d6+2) piercing damage plus 3 (1d6) radiant damage.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 4 (1d4+2) slashing damage plus 3 (1d6) radiant damage and that target must make a DC 12 Strength or be grappled.</p><p></p><p><strong><em>Greatsword.</em></strong> <em>Melee Weapon Attack:</em> +4 to hit, reach 5 ft., one target. <em>Hit:</em> 9 (2d6+2) slashing damage plus 3 (1d6) radiant damage and that target must make a DC 12 Constitution saving throw or have its speed reduced in half until the end of the its next turn.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The archon’s spell casting ability is Charisma (spell save DC 12, +4 to hit with attack spells). I can innately cast the following spells requiring no components:</p><p></p><p>At will: <em>continual flame, detect evil and good</em></p><p>3/day each:<em> aid, protection from evil and good</em></p><p>1/day: <em>cure wounds (2nd level)</em></p><p><em></em></p><p><em><strong><em>Change Shape.</em></strong> </em>The archon can polymorph into a small to large canine or back to its natural form. Its statistics, other than its size, are the same in each form. While in canine form any equipment it is wearing or carrying is assumed into its new form and it loses its bite, claw, and greatsword attacks and gains the attacks of its new form. It reverts to its true form if it dies.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><strong><em>Canine Opening.</em></strong> </strong>If a creature ends its turn grappled by the archon, the archon can make a bite attack targeting the grappled creature.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8107885, member: 83242"] [ATTACH type="full" alt="1627390901291.png"]141261[/ATTACH] Hound Archon by [URL='https://www.deviantart.com/seraph777']Seraph777[/URL] [B][SIZE=6]Hound[/SIZE][/B] [I]Medium celestial (archon), lawful good[/I] [ATTACH type="full" alt="1602787954137.png"]127474[/ATTACH] [B]Armor Class[/B] 14 (natural armor) [B]Hit Points[/B] 55 (10d8 + 10; bloodied 27) [B]Speed[/B] 30 ft. [ATTACH type="full" alt="1602787956311.png"]127475[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]15 (+2)[/TD] [TD]12 (+1)[/TD] [TD]13 (+1)[/TD] [TD]11 (+0)[/TD] [TD]13 (+1)[/TD] [TD]12 (+1)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1602787960071.png"]127476[/ATTACH] [B]Savings Throws[/B] Wis +3, Cha +3 [B]Skills[/B] Perception +3, Stealth +5, Survival +3 [B]Damage Resistances [/B]radiant; bludgeoning, piercing, and slashing that is nonmagical [B]Damage Immunities [/B]lightning [B]Condition Immunities [/B]petrified [B]Senses[/B] passive Perception 13 [B]Languages[/B] Common, Celestial, Draconic, Infernal, telepathy 60 ft. [B]Challenge[/B] 3 (700 XP) [B]Proficiency Bonus[/B] +2 [ATTACH type="full" alt="1602787962946.png"]127477[/ATTACH] [B][I]Aura of Menace.[/I][/B] The first time an enemy of the archon comes within 30 feet of it or starts its turn in that radius, it must make a DC 11 Wisdom check, on a failure it suffers disadvantage on attacks targeting the archon for 1 minute or until it hits the archon with an attack. Attack roles against a frightened enemy have advantage. [B][I]Celestial Weapons.[/I][/B] The archon’s weapon attacks are magical. When the archon hits with any weapon, the weapon deals an extra 1d6 radiant damage (included in the attack). [B][I]Pact Tactics.[/I][/B] The archon has advantage on an attack roll against a creature if at least one of the archon’s allies is within 5 feet of the creature and the ally isn’t incapacitated. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The archon makes two melee attacks. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (1d6+2) piercing damage plus 3 (1d6) radiant damage. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 4 (1d4+2) slashing damage plus 3 (1d6) radiant damage and that target must make a DC 12 Strength or be grappled. [B][I]Greatsword.[/I][/B] [I]Melee Weapon Attack:[/I] +4 to hit, reach 5 ft., one target. [I]Hit:[/I] 9 (2d6+2) slashing damage plus 3 (1d6) radiant damage and that target must make a DC 12 Constitution saving throw or have its speed reduced in half until the end of the its next turn. [B][I]Innate Spellcasting.[/I][/B] The archon’s spell casting ability is Charisma (spell save DC 12, +4 to hit with attack spells). I can innately cast the following spells requiring no components: At will: [I]continual flame, detect evil and good[/I] 3/day each:[I] aid, protection from evil and good[/I] 1/day: [I]cure wounds (2nd level) [B][I]Change Shape.[/I][/B] [/I]The archon can polymorph into a small to large canine or back to its natural form. Its statistics, other than its size, are the same in each form. While in canine form any equipment it is wearing or carrying is assumed into its new form and it loses its bite, claw, and greatsword attacks and gains the attacks of its new form. It reverts to its true form if it dies. [B][U]REACTIONS[/U] [B][I]Canine Opening.[/I][/B] [/B]If a creature ends its turn grappled by the archon, the archon can make a bite attack targeting the grappled creature. [/QUOTE]
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