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5e Urban campaigns
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<blockquote data-quote="Gargoyle" data-source="post: 6341456" data-attributes="member: 529"><p>I've been wanting to run an urban campaign for a while, and the thing that resurfaced that idea in my brain is the 5b death and dying rules. It is easy for both player characters and NPCs or monsters to knock a character unconscious instead of outright killing them. That made me think of tavern brawls, arena fights, encounters with the city guard, harsh laws for murderers, etc, and how these rules accommodate such gameplay. I also thought back to an example in one of the 1e books of a PC bashing someone over the head with a bag of gold as they took a trip to the market and gold pieces flying everywhere. </p><p></p><p>I feel like this sort of mitigates the deadliness of combat at low levels a bit, and provides an interesting start for new PCs, but mostly I just like the idea of campaigning in a city, and there will certainly be times when the PC's are in danger of death.</p><p></p><p>So I'm going to create a miniature version of Waterdeep on a small chain of islands off the Sword Coast. It's primary business will be warehousing and mining the local isles of rare gems and metals. Anyone else starting off in an urban area? Any advice? I've run city adventures before, and have some old books that deal with the topic that I can read, but never started a campaign in one. The campaign will likely not stay there forever, but I could easily see running the first 5 levels in it, which for us is a long time.</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 6341456, member: 529"] I've been wanting to run an urban campaign for a while, and the thing that resurfaced that idea in my brain is the 5b death and dying rules. It is easy for both player characters and NPCs or monsters to knock a character unconscious instead of outright killing them. That made me think of tavern brawls, arena fights, encounters with the city guard, harsh laws for murderers, etc, and how these rules accommodate such gameplay. I also thought back to an example in one of the 1e books of a PC bashing someone over the head with a bag of gold as they took a trip to the market and gold pieces flying everywhere. I feel like this sort of mitigates the deadliness of combat at low levels a bit, and provides an interesting start for new PCs, but mostly I just like the idea of campaigning in a city, and there will certainly be times when the PC's are in danger of death. So I'm going to create a miniature version of Waterdeep on a small chain of islands off the Sword Coast. It's primary business will be warehousing and mining the local isles of rare gems and metals. Anyone else starting off in an urban area? Any advice? I've run city adventures before, and have some old books that deal with the topic that I can read, but never started a campaign in one. The campaign will likely not stay there forever, but I could easily see running the first 5 levels in it, which for us is a long time. [/QUOTE]
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