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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 6341555" data-attributes="member: 11760"><p>I was really underwhelmed by Bluffside, but both Freeport and (especially) Ptolus are spectacular. (Ptolus isn't for those without healthy wallets or time machines back to the preorder.)</p><p></p><p>I've also played in a Ptolus game for several years now, and while it's less deadly in the sense that one is rarely stuck X miles underground, unable to return to the surface for help, the same is true for your enemies: As Fafhrd and the Grey Mouser discovered (and those books are mandatory reads for running urban D&D games), your enemies can find you and your loved ones very easily. Our Ptolus game has the group serving as a set of police specialists, handling cases ordinary watchmen can't and it's been rough, with assassins, political intrigue, a changeling infiltrator and more.</p><p></p><p>That said, as a DM, it also means you need to be prepared for a lot of stuff coming at you with little warning. In a dungeon, the players can't just decide to go to the store or talk to the Lord Mayor or whatever -- there's a limited set of choices a DM has to be prepared for. In an urban environment, almost anything is possible at any time. It's a lot of fun, but it's definitely the deep end of the pool for DMs.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 6341555, member: 11760"] I was really underwhelmed by Bluffside, but both Freeport and (especially) Ptolus are spectacular. (Ptolus isn't for those without healthy wallets or time machines back to the preorder.) I've also played in a Ptolus game for several years now, and while it's less deadly in the sense that one is rarely stuck X miles underground, unable to return to the surface for help, the same is true for your enemies: As Fafhrd and the Grey Mouser discovered (and those books are mandatory reads for running urban D&D games), your enemies can find you and your loved ones very easily. Our Ptolus game has the group serving as a set of police specialists, handling cases ordinary watchmen can't and it's been rough, with assassins, political intrigue, a changeling infiltrator and more. That said, as a DM, it also means you need to be prepared for a lot of stuff coming at you with little warning. In a dungeon, the players can't just decide to go to the store or talk to the Lord Mayor or whatever -- there's a limited set of choices a DM has to be prepared for. In an urban environment, almost anything is possible at any time. It's a lot of fun, but it's definitely the deep end of the pool for DMs. [/QUOTE]
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