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[5E] Urban Intrigue Campaign - Gating the Sandbox
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<blockquote data-quote="Yaarel" data-source="post: 7622383" data-attributes="member: 58172"><p>For my urban campaign, nonlethal combat is key.</p><p></p><p>Defeating opponents without murder, reduces a serious crime to misdemeanor, or even simply a nuisance that the guards dont want to bother themselves with.</p><p></p><p></p><p></p><p>For this reason, the ‘bloodied’ condition becomes highly useful. It is the moment when an altercation becomes a fight. Someone is going to have a black eye.</p><p></p><p>I reserve all the ‘unfair’ ways of ending combat to only become possible during the bloodied condition: such as stun and intimidate to force surrender. Before bloodied, the target simply has the wherewithall to avoid these kinds of attacks from landing.</p><p></p><p>In any case, zero hit points and the ‘dying’ condition, marks the moment when the opponent is open to a lethal attack for the first time, such as a stab into the gut or a mindwreck. At this point, rather than kill, the attacker can choose to ‘subdue’ the opponent, such as knocking the opponent out, disarming the opponent, or forcing manacles on the opponent.</p><p></p><p>Keeping fights ‘civil’ goes a long way to cooperating with the security personnel. And even becoming deputies for the guards can be a way to work within the security concerns.</p><p></p><p></p><p></p><p>In some urban cultures, a duel to the death for the sake of personal honor or family honor can be an acceptable form of violence. However, such duels are moreorless sacred events, with solemn codes of conduct. Intentionally provoking a duel against an obviously less skilled combatant, might have someone more skilled step in to represent the person as a champion.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7622383, member: 58172"] For my urban campaign, nonlethal combat is key. Defeating opponents without murder, reduces a serious crime to misdemeanor, or even simply a nuisance that the guards dont want to bother themselves with. For this reason, the ‘bloodied’ condition becomes highly useful. It is the moment when an altercation becomes a fight. Someone is going to have a black eye. I reserve all the ‘unfair’ ways of ending combat to only become possible during the bloodied condition: such as stun and intimidate to force surrender. Before bloodied, the target simply has the wherewithall to avoid these kinds of attacks from landing. In any case, zero hit points and the ‘dying’ condition, marks the moment when the opponent is open to a lethal attack for the first time, such as a stab into the gut or a mindwreck. At this point, rather than kill, the attacker can choose to ‘subdue’ the opponent, such as knocking the opponent out, disarming the opponent, or forcing manacles on the opponent. Keeping fights ‘civil’ goes a long way to cooperating with the security personnel. And even becoming deputies for the guards can be a way to work within the security concerns. In some urban cultures, a duel to the death for the sake of personal honor or family honor can be an acceptable form of violence. However, such duels are moreorless sacred events, with solemn codes of conduct. Intentionally provoking a duel against an obviously less skilled combatant, might have someone more skilled step in to represent the person as a champion. [/QUOTE]
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