Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[5E] Urban Intrigue Campaign - Gating the Sandbox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris-77" data-source="post: 7622811" data-attributes="member: 6993955"><p>I wasn't planning on keeping the players in the dark. Part of what makes this whole endeavor work is the players knowing how the factions relate to each other. I want to leave the players a lot of latitude to figure out how to use the political currents to their own advantage, for which they definitely need information and lots of it. I'm also going to be hacking some mechanics specifically to allow information gathering in a variety of ways, so it's not going to be too fuzzy. </p><p></p><p>My faction mechanics are simple as pie, that's why I'm still working on them. Not to add layers or detail to the rules, but to pare the rules down to the absolute minimum necessary to accomplish what I want. There aren't actually faction mechanics btw, at it's root it's just a reputation stat, faction specific Reputation bonuses, and some rules for making contacts and what those can do in game terms (either exchange for a favor or keep to buff faction rep mostly). The detail that's added is to massage the current downtime and SIP rules to add favors/contacts as outcomes. It's not that different than what's in DMG already, I'm just streamlining things so that all the rules work together and have common outcomes.</p><p></p><p>In the broadest strokes Reputation gates access to NPCs and social events. You just compare scores and you know whether you can get invited to an event or get a meeting (or whatever), or whether you need to go about it in a different way (gain rep or confidence tricks). Rep will grow organically in the course of completing story arcs and also by specific design on the part of the PCs to further a plan of action. The story will be what drives PCs to try and gain access to person or event, not so much the mechanics. The mechanics are just there to keep score and to give the PCs a concrete handle on social encounter success and failure.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7622811, member: 6993955"] I wasn't planning on keeping the players in the dark. Part of what makes this whole endeavor work is the players knowing how the factions relate to each other. I want to leave the players a lot of latitude to figure out how to use the political currents to their own advantage, for which they definitely need information and lots of it. I'm also going to be hacking some mechanics specifically to allow information gathering in a variety of ways, so it's not going to be too fuzzy. My faction mechanics are simple as pie, that's why I'm still working on them. Not to add layers or detail to the rules, but to pare the rules down to the absolute minimum necessary to accomplish what I want. There aren't actually faction mechanics btw, at it's root it's just a reputation stat, faction specific Reputation bonuses, and some rules for making contacts and what those can do in game terms (either exchange for a favor or keep to buff faction rep mostly). The detail that's added is to massage the current downtime and SIP rules to add favors/contacts as outcomes. It's not that different than what's in DMG already, I'm just streamlining things so that all the rules work together and have common outcomes. In the broadest strokes Reputation gates access to NPCs and social events. You just compare scores and you know whether you can get invited to an event or get a meeting (or whatever), or whether you need to go about it in a different way (gain rep or confidence tricks). Rep will grow organically in the course of completing story arcs and also by specific design on the part of the PCs to further a plan of action. The story will be what drives PCs to try and gain access to person or event, not so much the mechanics. The mechanics are just there to keep score and to give the PCs a concrete handle on social encounter success and failure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[5E] Urban Intrigue Campaign - Gating the Sandbox
Top