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[5E] Urban Intrigue Campaign - Gating the Sandbox
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<blockquote data-quote="Fenris-77" data-source="post: 7623015" data-attributes="member: 6993955"><p>[MENTION=58172]Yaarel[/MENTION] - Yeah, non-lethal combat is something that needs to be dealt with. So far I'm just going with declared non-lethal, at least conceptually, and I'm going to let the PCs decide, probably at the onset of combat. That part is easy. Subdual damage is a place where I can legitimately push nova damage builds too, up to a point. If you want to knock out the guard sergeant, who's a 3rd level fighter nothing short of a big nova, declared non-lethal, will get it done. Actual high nova builds aren't going to be a big part of my campaign, but I do think it's a great way for rogue dips to have a little niche utility and actually quite fluffy relative to what backstab is supposed to represent.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7623015, member: 6993955"] [MENTION=58172]Yaarel[/MENTION] - Yeah, non-lethal combat is something that needs to be dealt with. So far I'm just going with declared non-lethal, at least conceptually, and I'm going to let the PCs decide, probably at the onset of combat. That part is easy. Subdual damage is a place where I can legitimately push nova damage builds too, up to a point. If you want to knock out the guard sergeant, who's a 3rd level fighter nothing short of a big nova, declared non-lethal, will get it done. Actual high nova builds aren't going to be a big part of my campaign, but I do think it's a great way for rogue dips to have a little niche utility and actually quite fluffy relative to what backstab is supposed to represent. [/QUOTE]
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[5E] Urban Intrigue Campaign - Gating the Sandbox
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