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General Tabletop Discussion
Character Builds & Optimization
5E -- Viable Bladesinger Multiclass Options?
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<blockquote data-quote="Azaar" data-source="post: 7879735" data-attributes="member: 1988"><p>We are starting at level 2. The current campaign I'm in (run by the same DM) looks to be hitting about 16th level or thereabouts, at least. So maybe that last ASI won't matter so much. I'm the sort who likes to plan characters out all the way to 20, though, and if we do go all the way and reach 20, I wanted to have Spell Mastery (for <em> shield</em> and <em> misty step</em>).</p><p></p><p>The main reason I looked at Bard was partially for the extra skill, but mainly for the full spell slot progression and Jack of all Trades -- having up to a +3 bonus to Acrobatics (especially since I'd have advantage on Acrobatics checks with Bladesong) would be nice, since my DM has shown that he does like to grapple. The idea for Bard, at that point, would have been to have more social skills and not be the typical bookworm/wallflower that wizards usually are in social situations.</p><p></p><p>If I do the one-level dip in Rogue, I'd have to decide where I want to go skill-wise -- the background (mechanically speaking), I'd likely mix-and-match between Faction Agent and Urban Bounty Hunter, and have Arcana and Insight. Rogue skills most likely would wind up being Acrobatics, Deception, Investigation and Persuasion (I'll forgo Stealth in that instance). However...</p><p></p><p>If I go Rogue 1 / Bard 1: I'd stick wholly with Urban Bounty Hunter and have Insight and Stealth. Rogue would be Acrobatics, Decepticon, Investigation and Persuasion. Bard would give me Arcana. And then, go from there in Wizard and bladesing my merry way.</p><p></p><p>I just like the idea of playing a character that has been exposed to the shady side of life, and found a way to incorporate and use that knowledge in a spy-esque fashion.</p></blockquote><p></p>
[QUOTE="Azaar, post: 7879735, member: 1988"] We are starting at level 2. The current campaign I'm in (run by the same DM) looks to be hitting about 16th level or thereabouts, at least. So maybe that last ASI won't matter so much. I'm the sort who likes to plan characters out all the way to 20, though, and if we do go all the way and reach 20, I wanted to have Spell Mastery (for [I] shield[/I] and [I] misty step[/I]). The main reason I looked at Bard was partially for the extra skill, but mainly for the full spell slot progression and Jack of all Trades -- having up to a +3 bonus to Acrobatics (especially since I'd have advantage on Acrobatics checks with Bladesong) would be nice, since my DM has shown that he does like to grapple. The idea for Bard, at that point, would have been to have more social skills and not be the typical bookworm/wallflower that wizards usually are in social situations. If I do the one-level dip in Rogue, I'd have to decide where I want to go skill-wise -- the background (mechanically speaking), I'd likely mix-and-match between Faction Agent and Urban Bounty Hunter, and have Arcana and Insight. Rogue skills most likely would wind up being Acrobatics, Deception, Investigation and Persuasion (I'll forgo Stealth in that instance). However... If I go Rogue 1 / Bard 1: I'd stick wholly with Urban Bounty Hunter and have Insight and Stealth. Rogue would be Acrobatics, Decepticon, Investigation and Persuasion. Bard would give me Arcana. And then, go from there in Wizard and bladesing my merry way. I just like the idea of playing a character that has been exposed to the shady side of life, and found a way to incorporate and use that knowledge in a spy-esque fashion. [/QUOTE]
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