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General Tabletop Discussion
Character Builds & Optimization
5E -- Viable Bladesinger Multiclass Options?
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<blockquote data-quote="TheDeadPoet" data-source="post: 7889370" data-attributes="member: 7019781"><p>I had to come up with a 6th level character recently in Adventurer's League and I made a Bladesinger that is actually multiclassed. </p><p></p><p>The key role to fill was to be a ''tank'' and a big AC/HP pool kind of character. I took a twist on things and multiclassed twice to come up with a mix of Druid (Moon), 1 level of Barbarian and 3 levels of Bladesinger. </p><p></p><p></p><p>Barbarian 1/Moon 2/Bladesinger 3. </p><p></p><p>You're looking at a build that is fairly tanky while dishing out reasonable damage. We can grapple stuff around if we want (the bear gives us +7 athletic, I plan on getting expertise through one dip into Rogue at some point, but when my proficiency bonus will be a bit higher then + 3 (I'm thinking right after Bladesinger 6 for Extra Attack).</p><p></p><p>13 Strenght </p><p>14 Dexterity </p><p>14 Consitution </p><p>13 Intelligence </p><p>(19 with headband of intellect) </p><p>14 Wisdom </p><p>9 Charisma </p><p></p><p>As a Wood Elf. You get 35 base speed. </p><p></p><p>The characters has plenty of options to boost his AC in Wild Shape(Mirror Image into Bladesong turn 1, something with concentration you want or Attack, with Wild Shape as a bonus turn 2). </p><p></p><p>Through a mix of Brown Bear from, Rage, Bladesong and some nice battlefield control spells (Entangle, Web, Grease) you get a difficult foe to ignore that will certainly demand attention. </p><p></p><p>You can also break your concentration with a rage as a bonus action if the battlefield shifts a bit. Placing an early Web and getting rid of it by turn 2-3 when the spell got the job done is clearly a transition that is a switch hitter playstyle. </p><p></p><p>The damage is not too shabby. If your DM is ok, Bracers of defense/Headband of intellect are two items I gave my character that can meld into a Wild Shape form (AL stuff, I DM a lot and I have a lot of stuff to create characters I never play with). </p><p></p><p>Brown Bear represent an AC of 10 + 3 Consitution modifier + 4 Intelligence modifier while we are into a Bladesong. If you rage on top of that, you're negating by half all damage that comes from bludgeoning, slashing and piecing weapons. </p><p></p><p>That is a multiclass that will scale well due to having access to a lot of spells and being a prime grappler. As of level 6, you can grapple foe up to one size larger then a Huge creature. (Enlarge is a Wizard spell). You can also give yourself a natural advantage with your Find Familiar, as well as retain insane utility with a lot of handy rituals in your spellbook. </p><p></p><p>Add on top of that some healing from the Druid spell list and you're a pretty well rounded tank that comes off as a support while being a good damage dealer.</p></blockquote><p></p>
[QUOTE="TheDeadPoet, post: 7889370, member: 7019781"] I had to come up with a 6th level character recently in Adventurer's League and I made a Bladesinger that is actually multiclassed. The key role to fill was to be a ''tank'' and a big AC/HP pool kind of character. I took a twist on things and multiclassed twice to come up with a mix of Druid (Moon), 1 level of Barbarian and 3 levels of Bladesinger. Barbarian 1/Moon 2/Bladesinger 3. You're looking at a build that is fairly tanky while dishing out reasonable damage. We can grapple stuff around if we want (the bear gives us +7 athletic, I plan on getting expertise through one dip into Rogue at some point, but when my proficiency bonus will be a bit higher then + 3 (I'm thinking right after Bladesinger 6 for Extra Attack). 13 Strenght 14 Dexterity 14 Consitution 13 Intelligence (19 with headband of intellect) 14 Wisdom 9 Charisma As a Wood Elf. You get 35 base speed. The characters has plenty of options to boost his AC in Wild Shape(Mirror Image into Bladesong turn 1, something with concentration you want or Attack, with Wild Shape as a bonus turn 2). Through a mix of Brown Bear from, Rage, Bladesong and some nice battlefield control spells (Entangle, Web, Grease) you get a difficult foe to ignore that will certainly demand attention. You can also break your concentration with a rage as a bonus action if the battlefield shifts a bit. Placing an early Web and getting rid of it by turn 2-3 when the spell got the job done is clearly a transition that is a switch hitter playstyle. The damage is not too shabby. If your DM is ok, Bracers of defense/Headband of intellect are two items I gave my character that can meld into a Wild Shape form (AL stuff, I DM a lot and I have a lot of stuff to create characters I never play with). Brown Bear represent an AC of 10 + 3 Consitution modifier + 4 Intelligence modifier while we are into a Bladesong. If you rage on top of that, you're negating by half all damage that comes from bludgeoning, slashing and piecing weapons. That is a multiclass that will scale well due to having access to a lot of spells and being a prime grappler. As of level 6, you can grapple foe up to one size larger then a Huge creature. (Enlarge is a Wizard spell). You can also give yourself a natural advantage with your Find Familiar, as well as retain insane utility with a lot of handy rituals in your spellbook. Add on top of that some healing from the Druid spell list and you're a pretty well rounded tank that comes off as a support while being a good damage dealer. [/QUOTE]
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