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General Tabletop Discussion
Character Builds & Optimization
5E -- Viable Bladesinger Multiclass Options?
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<blockquote data-quote="Azaar" data-source="post: 7889418" data-attributes="member: 1988"><p>If I stayed with Wizard 1 / Cleric (Knowledge) 1, my plan was this:</p><p></p><p>High Elf: Perception proficiency, Common, Elvish and one additional language, cantrip (<em>booming blade</em>)</p><p></p><p>Background: custom background with Acrobatics and Stealth, one language and thieves tools (though I could go with forgery kit instead, since it was gonna be themed as an infiltration type.</p><p></p><p>Wizard 1: Insight and Investigation skill proficiencies</p><p></p><p>Cleric (Knowledge) 1: get light + medium armor and shields, simple + martial weapons; Blessings of Knowledge give us two more languages, plus choosing Arcana and History (which will come with Expertise)</p><p></p><p>Skill-wise, this gives me Acrobatics, Arcana*, History*, Insight, Investigation, Perception and Stealth, with Performance coming on the following level when entering the Bladesinger arcane tradition (asterisks indicate expertise). I was gonna be a bit of a mini-skill monkey in that regard.</p><p></p><p>One alternative, ironically, would be to go back to my original plan of a two-level Bard dip. I could start off as Wizard (Bladesinger) 2 in that regard, get to 5th level for the 3rd-level spells, then dive into Bard for those two levels. Skillwise, I'd have Arcana, History, Insight, Investigation and Perception (the background might wind up being either Sage or Faction Agent). Come 6th level and Bard 1, I'd likely take Acrobatics (partially to go with the Bladesinger's bladesong, partially because my DM likes using it as a means to evade grapple checks), and then the Bard 2 (7th level) would get Jack of All Trades to get half my proficiency bonus to all the other skills (and Initiative).</p><p></p><p>The other alternative would be to take a level of Rogue, then Wizard as a straight shot. That would give me just as many skills at level 1 as the Wizard / Cleric multiclass would give me.</p><p></p><p>====================</p><p></p><p>Given what's happened, though, and how martially-oriented my party is, I can't help but wonder if perhaps I should consider something different. I have something in mind, but I'll have to check with my DM to find out for certain whether he'd allow the Pyromancer or Phoenix Sorcery Sorcerous Origins (Pyromancer from Planeshift: Kaladesh; Phoenix Sorcery from Unearthed Arcana) to go along with Warlock (could be Hexblade, could go Celestial) -- it might not be an optimal build like the Divine Soul Sorcerous Origin, but we've got more than enough healing, what with a druid, paladin and ranger with <em>cure wounds</em> in their spell list (more than my current party, which is now (and was originally) me as a Celestial warlock, though for the main thrust of the campaign I had a bit of help from the dwarf fighter who multiclassed into a few levels of cleric, but I was still the main healer even then).</p><p></p><p>If only there were a way to gestalt in 5E: Celestial Warlock with Pyromancer/Phoenix Sorcery Sorcerer would actually blend together very well, given the Celestial Warlock's 14th level Searing Vengeance ability.</p></blockquote><p></p>
[QUOTE="Azaar, post: 7889418, member: 1988"] If I stayed with Wizard 1 / Cleric (Knowledge) 1, my plan was this: High Elf: Perception proficiency, Common, Elvish and one additional language, cantrip ([I]booming blade[/I]) Background: custom background with Acrobatics and Stealth, one language and thieves tools (though I could go with forgery kit instead, since it was gonna be themed as an infiltration type. Wizard 1: Insight and Investigation skill proficiencies Cleric (Knowledge) 1: get light + medium armor and shields, simple + martial weapons; Blessings of Knowledge give us two more languages, plus choosing Arcana and History (which will come with Expertise) Skill-wise, this gives me Acrobatics, Arcana*, History*, Insight, Investigation, Perception and Stealth, with Performance coming on the following level when entering the Bladesinger arcane tradition (asterisks indicate expertise). I was gonna be a bit of a mini-skill monkey in that regard. One alternative, ironically, would be to go back to my original plan of a two-level Bard dip. I could start off as Wizard (Bladesinger) 2 in that regard, get to 5th level for the 3rd-level spells, then dive into Bard for those two levels. Skillwise, I'd have Arcana, History, Insight, Investigation and Perception (the background might wind up being either Sage or Faction Agent). Come 6th level and Bard 1, I'd likely take Acrobatics (partially to go with the Bladesinger's bladesong, partially because my DM likes using it as a means to evade grapple checks), and then the Bard 2 (7th level) would get Jack of All Trades to get half my proficiency bonus to all the other skills (and Initiative). The other alternative would be to take a level of Rogue, then Wizard as a straight shot. That would give me just as many skills at level 1 as the Wizard / Cleric multiclass would give me. ==================== Given what's happened, though, and how martially-oriented my party is, I can't help but wonder if perhaps I should consider something different. I have something in mind, but I'll have to check with my DM to find out for certain whether he'd allow the Pyromancer or Phoenix Sorcery Sorcerous Origins (Pyromancer from Planeshift: Kaladesh; Phoenix Sorcery from Unearthed Arcana) to go along with Warlock (could be Hexblade, could go Celestial) -- it might not be an optimal build like the Divine Soul Sorcerous Origin, but we've got more than enough healing, what with a druid, paladin and ranger with [I]cure wounds[/I] in their spell list (more than my current party, which is now (and was originally) me as a Celestial warlock, though for the main thrust of the campaign I had a bit of help from the dwarf fighter who multiclassed into a few levels of cleric, but I was still the main healer even then). If only there were a way to gestalt in 5E: Celestial Warlock with Pyromancer/Phoenix Sorcery Sorcerer would actually blend together very well, given the Celestial Warlock's 14th level Searing Vengeance ability. [/QUOTE]
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