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5e vs Oe Cleric...
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<blockquote data-quote="Steampunkette" data-source="post: 8897084" data-attributes="member: 6796468"><p>I can certainly respect that position, [USER=6801323]@This Effin’ GM[/USER].</p><p></p><p>It does make sense to want to get a feel for a character before making important character decisions... I just feel that some decisions should probably be made first. For example... which warlock patron grants a warlock their power.</p><p></p><p>For a Wizard I don't think whether they're an Abjurer or a Diviner or Necromancer needs to be decided at level 1, for example. But for a Sorcerer, Warlock, or Cleric it feels a bit important because it's the -source- of their defining traits.</p><p></p><p>That said... I'm thinking that the reason they're standardizing to level 3 has less to do with power-gain or ensuring players have their class features as meaningful choices with a nice narrative pacing... and more to do with making all the charts look nice and "Full". Which is probably not a great way to design, ultimately.</p><p></p><p>A 3rd level Fighter is gonna get somewhat more powerful with their new subclass features. A 3rd level Spellcaster is gonna get even more powerful with their new subclass features -and- 2nd level spellcasting unlocking at the same time. And if they follow the course for Cleric on Wizard, Sorcerer, Warlock, and Druid... it's gonna be a continuing trend of gaining more power than martials and experts at spell-improvement levels.</p><p></p><p>Though it's also kinda weird that they just lopped off the free cure wounds and bless preparation from the Life Domain spell list, in retrospect. I wonder if they actually thought "Well, people are gonna be preparing Cure Wounds anyway, so why bother giving it to them for free?" or if they just chopped off the 1st level spell grants because you don't get the subclass 'til 3rd level.</p><p></p><p>I suspect it was the former, since the Life Domain Spell List itself is different... but it definitely makes things a little janky on spells prepared. You're almost always going to wind up with a bunch of 2nd+ level spells prepped and very few at level 1.</p><p></p><p>But I guess it's a good thing that every level of spells they -do- add allows for some kind of healing, unlike Death Ward/Guardian of Faith at 4th level for the 5e Life domain, which provided no healing to benefit from the Disciple of Life feature. So that's a positive?</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8897084, member: 6796468"] I can certainly respect that position, [USER=6801323]@This Effin’ GM[/USER]. It does make sense to want to get a feel for a character before making important character decisions... I just feel that some decisions should probably be made first. For example... which warlock patron grants a warlock their power. For a Wizard I don't think whether they're an Abjurer or a Diviner or Necromancer needs to be decided at level 1, for example. But for a Sorcerer, Warlock, or Cleric it feels a bit important because it's the -source- of their defining traits. That said... I'm thinking that the reason they're standardizing to level 3 has less to do with power-gain or ensuring players have their class features as meaningful choices with a nice narrative pacing... and more to do with making all the charts look nice and "Full". Which is probably not a great way to design, ultimately. A 3rd level Fighter is gonna get somewhat more powerful with their new subclass features. A 3rd level Spellcaster is gonna get even more powerful with their new subclass features -and- 2nd level spellcasting unlocking at the same time. And if they follow the course for Cleric on Wizard, Sorcerer, Warlock, and Druid... it's gonna be a continuing trend of gaining more power than martials and experts at spell-improvement levels. Though it's also kinda weird that they just lopped off the free cure wounds and bless preparation from the Life Domain spell list, in retrospect. I wonder if they actually thought "Well, people are gonna be preparing Cure Wounds anyway, so why bother giving it to them for free?" or if they just chopped off the 1st level spell grants because you don't get the subclass 'til 3rd level. I suspect it was the former, since the Life Domain Spell List itself is different... but it definitely makes things a little janky on spells prepared. You're almost always going to wind up with a bunch of 2nd+ level spells prepped and very few at level 1. But I guess it's a good thing that every level of spells they -do- add allows for some kind of healing, unlike Death Ward/Guardian of Faith at 4th level for the 5e Life domain, which provided no healing to benefit from the Disciple of Life feature. So that's a positive? [/QUOTE]
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