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5e vs Oe Cleric...
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<blockquote data-quote="Lycurgon" data-source="post: 8961624" data-attributes="member: 7025583"><p>I played in a play test game where 4 players were all playing Clerics from 1 level to 3rd level. </p><p></p><p>We found that the channel divinity attack was very powerful at these levels. The Holy Orders were good but getting them at 2nd level was bad for those wanting to take the warrior option and get Heavy Armour and Martial Weapons. Starting with Medium Armour and simple weapons for 1 level and then having to try sourcing upgrades wasn't great. The other 2 options were find to get at level 2.</p><p></p><p>Then you get only a minor ability at 3rd level from your domain. The Domain specific Channel Divinity not kicking in until 6th level makes the Cleric rather boringly similar. </p><p></p><p>Clerics are now not differentiated enough in my opinion. In the 5e version Clerics felt different from level 1 and often let to playing them in different ways. </p><p>With the 1D&D versions we had 2 that took the warrior order and 1 on each one the other Holy Orders. While this meant that 2 of us were primarily being the front line and w were being the back line, the differences didn't feel very big. Even the front liners were blasting with their Channel Divinity attacks as much as the back line. </p><p>Even at 3rd level with different domains there was little to distinguish between Clerics. With some of the power of Domains being removed and given to the Holy Order there is not as much difference with 3rd level Clerics as the previous version. </p><p>The Domain specific Channel Divinity does a lot to make the Clerics feel and play different from each other, so waiting until 6th for it is just too long of a wait.</p><p></p><p>While I like that subclasses are gained at the same level across all classes, personally I'd prefer that all classes got them at first level. It doesn't have to be a big set of powers at first just something to help flavour and differentiate different subclasses from each other. </p><p></p><p>In conclusion, the playtest version of the Cleric is a step in the boring direction. But then, I think a lot of the things they are do make for a more boring game - standardised the spell lists, and making everyone prepared casters helps the designers but, doesn't make the game more interesting to play.</p></blockquote><p></p>
[QUOTE="Lycurgon, post: 8961624, member: 7025583"] I played in a play test game where 4 players were all playing Clerics from 1 level to 3rd level. We found that the channel divinity attack was very powerful at these levels. The Holy Orders were good but getting them at 2nd level was bad for those wanting to take the warrior option and get Heavy Armour and Martial Weapons. Starting with Medium Armour and simple weapons for 1 level and then having to try sourcing upgrades wasn't great. The other 2 options were find to get at level 2. Then you get only a minor ability at 3rd level from your domain. The Domain specific Channel Divinity not kicking in until 6th level makes the Cleric rather boringly similar. Clerics are now not differentiated enough in my opinion. In the 5e version Clerics felt different from level 1 and often let to playing them in different ways. With the 1D&D versions we had 2 that took the warrior order and 1 on each one the other Holy Orders. While this meant that 2 of us were primarily being the front line and w were being the back line, the differences didn't feel very big. Even the front liners were blasting with their Channel Divinity attacks as much as the back line. Even at 3rd level with different domains there was little to distinguish between Clerics. With some of the power of Domains being removed and given to the Holy Order there is not as much difference with 3rd level Clerics as the previous version. The Domain specific Channel Divinity does a lot to make the Clerics feel and play different from each other, so waiting until 6th for it is just too long of a wait. While I like that subclasses are gained at the same level across all classes, personally I'd prefer that all classes got them at first level. It doesn't have to be a big set of powers at first just something to help flavour and differentiate different subclasses from each other. In conclusion, the playtest version of the Cleric is a step in the boring direction. But then, I think a lot of the things they are do make for a more boring game - standardised the spell lists, and making everyone prepared casters helps the designers but, doesn't make the game more interesting to play. [/QUOTE]
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