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General Tabletop Discussion
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5e Wands with finite charges?
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<blockquote data-quote="DEFCON 1" data-source="post: 9538375" data-attributes="member: 7006"><p>I suspect that it is the healing wands that are the reason things were switched from total charges to "certain number of charges per day" in order to avoid 3E's <em>Cure Light Wounds</em> wand issue. Healing is the main spell effect that a character would conceivably want to blow as many charges as possible as quickly as possible. Most tables won't need to cast more than 7 lightning bolts in a day... but if you own a 1st level <em>Cure Wounds</em> wand with 50 charges... players will happily ping-ping-ping small heals to top everybody off after every fight, thus rendering the Short Rest / hit die mechanic obsolete. 1 Hour short rest to spend hit dice versus 1d8+1 HP every 6 seconds via a wand? We know what most tables would ultimately do. That's what a lot of us did in 3E after all with their magical item crafting system for making cheap 750 GP <em>Cure Light Wound</em> wands (and is one of the reasons D&D evolved into overnight full healing in 4E/5E as that's what tables were already doing in 3E with those wands.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9538375, member: 7006"] I suspect that it is the healing wands that are the reason things were switched from total charges to "certain number of charges per day" in order to avoid 3E's [I]Cure Light Wounds[/I] wand issue. Healing is the main spell effect that a character would conceivably want to blow as many charges as possible as quickly as possible. Most tables won't need to cast more than 7 lightning bolts in a day... but if you own a 1st level [I]Cure Wounds[/I] wand with 50 charges... players will happily ping-ping-ping small heals to top everybody off after every fight, thus rendering the Short Rest / hit die mechanic obsolete. 1 Hour short rest to spend hit dice versus 1d8+1 HP every 6 seconds via a wand? We know what most tables would ultimately do. That's what a lot of us did in 3E after all with their magical item crafting system for making cheap 750 GP [I]Cure Light Wound[/I] wands (and is one of the reasons D&D evolved into overnight full healing in 4E/5E as that's what tables were already doing in 3E with those wands.) [/QUOTE]
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5e Wands with finite charges?
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