Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
5E Warlock patron list?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Frankie1969" data-source="post: 7610376" data-attributes="member: 61252"><p><strong>DM Suggestions for Zeitgeist 5E Warlock Patrons (Players Keep Out)</strong></p><p></p><p>DM Suggestions for Zeitgeist 5E Warlock Patrons (<strong>Players Keep Out</strong>)</p><p></p><p>The world of Zeitgeist is a great place to be a 5E Warlock. There are a finite number of truly powerful entities, and the party runs into nearly all of them during the campaign. The warlock meets their patron! But don't ruin the surprise. Build up to that fateful encounter.</p><p></p><p><strong>Before Starting</strong>:</p><p></p><p>Tell your prospective warlock player(s) there are 5 well-known natives of Risur who can be a Fey patron. </p><p></p><p>As for non-Fey options, decide which ones make sense in your world. A non-Fey warlock shouldn't know their patron's name or goals initially. Once they find out, there will probably be hard choices.</p><p></p><p>If you allow a patron from the Gyre, then you might want to rule that the patron is silent until Urim and Apet no longer block connections to outer planes (end of chapter 9).</p><p></p><p><strong>ArchFey</strong>: </p><p></p><p>Everyone in Risur knows about the Fey Titans, usually bound in slumber by royal compact, but woefully dangerous when lesser beings foolishly disturb their dreams.</p><p></p><p> * Ash Wolf: den mother of fire and blood. <em>Maybe substitute Fiend expanded spell list</em>.</p><p> * Father of Thunder: enjoys stampeding herds, storms, and binge drinking.</p><p> * Granny Alswell: gremlin trickster under the mountains.</p><p> * She Who Writhes: The<strong>.</strong> Kraken<strong>.</strong> <em>Maybe substitute Great Old One expanded spell list</em>. Warning: can become relevant in Chapter 1.</p><p> * Voice of Rot: half-dead serpent of the High Bayou. <em>Maybe substitute Undying expanded spell list (or the reverse: Undying patron with Archfey expanded spells)</em>. DM, you would need to run this carefully. Maybe they're a sleeper agent, who secretly helps Copperhat escape in chapter 9. Big decision in chapter 12: side with or turn against the Big Boss? Warning: the other players MUST be given enough hints beforehand to deal with this non-sudden, non-inevitable betrayal. Putting a surprise turncoat PC in a final battle would be rude.</p><p> </p><p>If you take "ArchFey" literally, there are many more possible patrons in chapter 9, so read about them. IMO only Thisraldion and Olazdor are powerful enough to deserve warlocks. Also, Ekossigan in chapter 5 can grant magic to mortals, but you would be putting a LOT of blood on that warlock's hands. Personally I wouldn't offer Ekossigan as an option.</p><p></p><p><strong>Celestial</strong>:</p><p></p><p>Linia (chapters 4 & 8). Her warlock has an obvious mission (probably culminating during chapter 11): free her, repair her mind, and restore her full power (should be higher than a Deva). Then what does she do?</p><p></p><p>That guy on Ascetia (chapter 12). He has little power of his own, because he poured it all into his warlock, as a final attempt to stop his evil other half.</p><p></p><p><strong>Fiend</strong>: </p><p></p><p>Ashima-Shimtu (chapters 4 & 8). For the most part her interests align with the party. She makes contact when the party reaches Sid Minos. Her warlock should convince the party to explore the crypt, meet the Lady, and jump into her pool. Freedom will follow in due time.</p><p></p><p>Hunlow (chapter 12): <em>Maybe substitute Hexblade expanded spell list</em>. Hunlow's goal is simple: attach its plane to the mortal world, to feed.</p><p></p><p><strong>Great Old One</strong>:</p><p></p><p>The Gidim (chapters 3 & 11) is not a workable patron. Warn the player that you'll probably need to kill their PC early on. <em>Special exception</em>: if your game group also enjoys Call of Cthulhu and <a href="https://knowyourmeme.com/memes/why-not-both-why-dont-we-have-both" target="_blank">Why Not Both</a>, then this is an excellent patron. But you'll need to rewrite several plot lines from chapter 3 onward, and bookmark the Madness section of the DMG.</p><p></p><p>Grand Savant of Shabboath (chapter 12): Its goals are probably bearable.</p><p></p><p><strong>Hexblade</strong>:</p><p></p><p>If you don't like Hexlock, you can say there's no shadowy entity made of sentient swords in this universe. Sorry, it just can't work. (Not really sorry).</p><p></p><p>However, making the Swords of Srasama into a patron does sound cool. If so, maybe add a few more of them to be found in chapters 10-13. <em>Maybe substitute Cleric Forge expanded spell list.</em> Their warlock should probably be a female with fey ancestry.</p><p></p><p><strong>Undying</strong>:</p><p></p><p>The Lich Giant (chapter 7). You'll need to revise this part of the storyline. The warlock should find or remake the phylactery. And then help conquer the north during chapter 11.</p><p></p><p>King Calcasieu (Chapter 12). <em>Maybe substitute some Bard features for Patron powers</em>.</p></blockquote><p></p>
[QUOTE="Frankie1969, post: 7610376, member: 61252"] [b]DM Suggestions for Zeitgeist 5E Warlock Patrons (Players Keep Out)[/b] DM Suggestions for Zeitgeist 5E Warlock Patrons ([B]Players Keep Out[/B]) The world of Zeitgeist is a great place to be a 5E Warlock. There are a finite number of truly powerful entities, and the party runs into nearly all of them during the campaign. The warlock meets their patron! But don't ruin the surprise. Build up to that fateful encounter. [B]Before Starting[/B]: Tell your prospective warlock player(s) there are 5 well-known natives of Risur who can be a Fey patron. As for non-Fey options, decide which ones make sense in your world. A non-Fey warlock shouldn't know their patron's name or goals initially. Once they find out, there will probably be hard choices. If you allow a patron from the Gyre, then you might want to rule that the patron is silent until Urim and Apet no longer block connections to outer planes (end of chapter 9). [B]ArchFey[/B]: Everyone in Risur knows about the Fey Titans, usually bound in slumber by royal compact, but woefully dangerous when lesser beings foolishly disturb their dreams. * Ash Wolf: den mother of fire and blood. [I]Maybe substitute Fiend expanded spell list[/I]. * Father of Thunder: enjoys stampeding herds, storms, and binge drinking. * Granny Alswell: gremlin trickster under the mountains. * She Who Writhes: The[B].[/B] Kraken[B].[/B] [I]Maybe substitute Great Old One expanded spell list[/I]. Warning: can become relevant in Chapter 1. * Voice of Rot: half-dead serpent of the High Bayou. [I]Maybe substitute Undying expanded spell list (or the reverse: Undying patron with Archfey expanded spells)[/I]. DM, you would need to run this carefully. Maybe they're a sleeper agent, who secretly helps Copperhat escape in chapter 9. Big decision in chapter 12: side with or turn against the Big Boss? Warning: the other players MUST be given enough hints beforehand to deal with this non-sudden, non-inevitable betrayal. Putting a surprise turncoat PC in a final battle would be rude. If you take "ArchFey" literally, there are many more possible patrons in chapter 9, so read about them. IMO only Thisraldion and Olazdor are powerful enough to deserve warlocks. Also, Ekossigan in chapter 5 can grant magic to mortals, but you would be putting a LOT of blood on that warlock's hands. Personally I wouldn't offer Ekossigan as an option. [B]Celestial[/B]: Linia (chapters 4 & 8). Her warlock has an obvious mission (probably culminating during chapter 11): free her, repair her mind, and restore her full power (should be higher than a Deva). Then what does she do? That guy on Ascetia (chapter 12). He has little power of his own, because he poured it all into his warlock, as a final attempt to stop his evil other half. [B]Fiend[/B]: Ashima-Shimtu (chapters 4 & 8). For the most part her interests align with the party. She makes contact when the party reaches Sid Minos. Her warlock should convince the party to explore the crypt, meet the Lady, and jump into her pool. Freedom will follow in due time. Hunlow (chapter 12): [I]Maybe substitute Hexblade expanded spell list[/I]. Hunlow's goal is simple: attach its plane to the mortal world, to feed. [B]Great Old One[/B]: The Gidim (chapters 3 & 11) is not a workable patron. Warn the player that you'll probably need to kill their PC early on. [I]Special exception[/I]: if your game group also enjoys Call of Cthulhu and [URL="https://knowyourmeme.com/memes/why-not-both-why-dont-we-have-both"]Why Not Both[/URL], then this is an excellent patron. But you'll need to rewrite several plot lines from chapter 3 onward, and bookmark the Madness section of the DMG. Grand Savant of Shabboath (chapter 12): Its goals are probably bearable. [B]Hexblade[/B]: If you don't like Hexlock, you can say there's no shadowy entity made of sentient swords in this universe. Sorry, it just can't work. (Not really sorry). However, making the Swords of Srasama into a patron does sound cool. If so, maybe add a few more of them to be found in chapters 10-13. [I]Maybe substitute Cleric Forge expanded spell list.[/I] Their warlock should probably be a female with fey ancestry. [B]Undying[/B]: The Lich Giant (chapter 7). You'll need to revise this part of the storyline. The warlock should find or remake the phylactery. And then help conquer the north during chapter 11. King Calcasieu (Chapter 12). [I]Maybe substitute some Bard features for Patron powers[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
5E Warlock patron list?
Top