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<blockquote data-quote="I'm A Banana" data-source="post: 6341431" data-attributes="member: 2067"><p>Warlocks have always had patrons, though?</p><p></p><p>From 3e: "Long ago, they (or in some cases, their ancestors) forged grim pacts with dangerous extraplanar powers, trading portions of their souls in exchange for supernatural power...they are still chained by the old pacts through which they acquired these powers. The demand to further the designs of their dark patrons, or to resist them, drives most warlocks to seek the opportunities for power, wealth, and great deeds (for good or ill) offered by adventuring"</p><p></p><p>Since their inception, their story has been: "I am obligated to serve a supernatural power"</p><p></p><p>Plus, I think you might be reading too much into the story material. Much like that flavor text in 3e, I'm sure the flavor text in 5e is for story purposes. Neither is "bound to follow the source that gifted him with magic," but all have a context in which not following that source is a rebellion against it. There is some NPC or organization or entity out there which particularly *gave* you power in each case (according to the presumed story, anyway), and they presumably will be grumpy and possibly vengeful (because none of these powers are NICE) if you defy them. But their requirements might simply be, "Go forth, and do as thou wilt."</p><p></p><p>....and now I want to play a LG Paladin/Warlock who reformed of her evil ways and keeps the oath she swore to a demon lord in order to lure him into fighting her someday...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6341431, member: 2067"] Warlocks have always had patrons, though? From 3e: "Long ago, they (or in some cases, their ancestors) forged grim pacts with dangerous extraplanar powers, trading portions of their souls in exchange for supernatural power...they are still chained by the old pacts through which they acquired these powers. The demand to further the designs of their dark patrons, or to resist them, drives most warlocks to seek the opportunities for power, wealth, and great deeds (for good or ill) offered by adventuring" Since their inception, their story has been: "I am obligated to serve a supernatural power" Plus, I think you might be reading too much into the story material. Much like that flavor text in 3e, I'm sure the flavor text in 5e is for story purposes. Neither is "bound to follow the source that gifted him with magic," but all have a context in which not following that source is a rebellion against it. There is some NPC or organization or entity out there which particularly *gave* you power in each case (according to the presumed story, anyway), and they presumably will be grumpy and possibly vengeful (because none of these powers are NICE) if you defy them. But their requirements might simply be, "Go forth, and do as thou wilt." ....and now I want to play a LG Paladin/Warlock who reformed of her evil ways and keeps the oath she swore to a demon lord in order to lure him into fighting her someday...:) [/QUOTE]
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