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5e what would you do?
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<blockquote data-quote="EN_Craven" data-source="post: 5338791" data-attributes="member: 96008"><p>First of all, I assume that D&D 5th edition will only come out in 2014. No need to reason it, it's just a gut feeling, so take it with whatever amount of salt you need.</p><p></p><p>That said, unless they want to release a rushed product, chances are they'll have to start working on it much earlier, and it's never too soon to gather ideas.</p><p></p><p>The facts, as I see them, are: people play D&D for one reason, and one reason only... it's D&D. It's not Chainmail, it's not World of Warcraft, it's not Magic the Gathering, no, none of that. It's D&D. Hence, if it was up to ME (and that's what the OP is asking), I'd definitely go back to old editions, gather what worked, improved what didn't, and - most importantly - added to it, not remove from it (house rules are simpler if all you do is remove something you don't like, rather than having to come up with something from scratch).</p><p></p><p>I'm not saying I'd "kill" the concept presented in 4th edition, but I'd call it "D&D Tactics" or something else, other than pure "D&D". Hey, it worked for Squaresoft.</p><p></p><p>This way, they could still milk the "D&D" name for their second line of tactical games, continue with the marketing strategy of selling miniatures and grids by the dozen, while keeping both sides of the proverbial fence satisfied.</p><p></p><p>At this point, I'd have to go into specifics, regarding what exactly would be done with each game line... but WotC aren't paying me to design for them, so I'll leave it at that.</p></blockquote><p></p>
[QUOTE="EN_Craven, post: 5338791, member: 96008"] First of all, I assume that D&D 5th edition will only come out in 2014. No need to reason it, it's just a gut feeling, so take it with whatever amount of salt you need. That said, unless they want to release a rushed product, chances are they'll have to start working on it much earlier, and it's never too soon to gather ideas. The facts, as I see them, are: people play D&D for one reason, and one reason only... it's D&D. It's not Chainmail, it's not World of Warcraft, it's not Magic the Gathering, no, none of that. It's D&D. Hence, if it was up to ME (and that's what the OP is asking), I'd definitely go back to old editions, gather what worked, improved what didn't, and - most importantly - added to it, not remove from it (house rules are simpler if all you do is remove something you don't like, rather than having to come up with something from scratch). I'm not saying I'd "kill" the concept presented in 4th edition, but I'd call it "D&D Tactics" or something else, other than pure "D&D". Hey, it worked for Squaresoft. This way, they could still milk the "D&D" name for their second line of tactical games, continue with the marketing strategy of selling miniatures and grids by the dozen, while keeping both sides of the proverbial fence satisfied. At this point, I'd have to go into specifics, regarding what exactly would be done with each game line... but WotC aren't paying me to design for them, so I'll leave it at that. [/QUOTE]
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