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5e what would you do?
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<blockquote data-quote="Mercurius" data-source="post: 5339415" data-attributes="member: 59082"><p>Too soon, yes, but you know that the good people at WotC must all have folders entitled "Ideas for 5E."</p><p></p><p>IMO the biggest flaw with 4E--and I would call it a flaw and not simply a "design feature"--is that the style of game play is too specific and not flexible enough. 5E should allow for a variety of styles, maybe with a similar tier structure as 4E but with an "Apprentice Tier" before Heroic and maybe an "Immortal Tier" after Epic.</p><p></p><p>In addition to including a pre-Heroic Tier--which could actually be optional--the system itself would be even further simplified so that one could play a very clean version of D&D with very little added trappings. 5E would be modular with a basic core game and many different options, with three major levels of play:</p><p></p><p>*Basic - simple core game. Common to all variants.</p><p>*Advanced - complex core game. The default mode for tournament play.</p><p>*Options - numerous possible variants, house rules, etc. These would be specific to each campaign.</p><p></p><p>Furthermore, in addition to campaign settings, WotC would focus on "Theme Books" that are genre/setting/style hybrids. One theme book could be "Post-Apocalyptic Fantasy" and use Dark Sun as its example setting. Another could be "Sword & Sorcery" or "Dark Fantasy" or "Science Fantasy," etc. They are genres but they would use a core setting as a basis to explicate the theme.</p><p></p><p>As far as game mechanics go, I like the idea that Cactot mentioned about having different mechanics for each power source, but I wouldn't want them to differ too much, and thus they should all use the basic d20 mechanic. What could differ is the way powers are arranged; 4E is already moving in this direction, first from the PHB powers, then PHB 3 Psionics, and now the martial characters in Essentials. </p><p></p><p>Lots of other ideas but I am short on time, but I will throw one more in: Bring back classic alignments! They are kind of silly but I miss them.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5339415, member: 59082"] Too soon, yes, but you know that the good people at WotC must all have folders entitled "Ideas for 5E." IMO the biggest flaw with 4E--and I would call it a flaw and not simply a "design feature"--is that the style of game play is too specific and not flexible enough. 5E should allow for a variety of styles, maybe with a similar tier structure as 4E but with an "Apprentice Tier" before Heroic and maybe an "Immortal Tier" after Epic. In addition to including a pre-Heroic Tier--which could actually be optional--the system itself would be even further simplified so that one could play a very clean version of D&D with very little added trappings. 5E would be modular with a basic core game and many different options, with three major levels of play: *Basic - simple core game. Common to all variants. *Advanced - complex core game. The default mode for tournament play. *Options - numerous possible variants, house rules, etc. These would be specific to each campaign. Furthermore, in addition to campaign settings, WotC would focus on "Theme Books" that are genre/setting/style hybrids. One theme book could be "Post-Apocalyptic Fantasy" and use Dark Sun as its example setting. Another could be "Sword & Sorcery" or "Dark Fantasy" or "Science Fantasy," etc. They are genres but they would use a core setting as a basis to explicate the theme. As far as game mechanics go, I like the idea that Cactot mentioned about having different mechanics for each power source, but I wouldn't want them to differ too much, and thus they should all use the basic d20 mechanic. What could differ is the way powers are arranged; 4E is already moving in this direction, first from the PHB powers, then PHB 3 Psionics, and now the martial characters in Essentials. Lots of other ideas but I am short on time, but I will throw one more in: Bring back classic alignments! They are kind of silly but I miss them. [/QUOTE]
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