Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
5e what would you do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Daniel" data-source="post: 5339479" data-attributes="member: 694"><p>Consider this another vote for the notion of a tiered complexity system. The best thing that WotC could do, by far, for 5th edition is to have a relatively simple and free form "basic" game which can then be upgraded to an "advanced" game for hardcore players who want that added complexity. But, unlike how TSR kept both D&D and AD&D on the market as separate and mostly incompatible games, make the advanced game a mere extension of the basic game. In fact, I would love to see:</p><p></p><p>1) A "Basic" game that comes in a box, and isn't crippleware. It should have everything you need to run a classic campaign (fighters/wizards/clerics/rogues, elves/dwarves/halflings/humans) to at least 5th level.</p><p></p><p>2) An "Expert" game, possibly done up like the Essentials digest-sized paperbacks, which both takes the basic game to high levels (15th or 20th) and includes the traditional "sub" classes and races (gnomes, half-elves, half-orcs, and eladrin and drow I guess; and paladins, rangers, barbarians, druids, illusionists, assassins, bards, monks, warlords, and of course some new mage-that-isnt'-a-mage to carry on in the tradition of 3e sorcerers and 4e warlocks).</p><p></p><p>3) The "Advanced" game, published as a set of traditional hardback books (although I certainly wouldn't lament the demise of the PHB/DMG/MMX model), for added complexity like tactical battles, more class and race and other character options, settings and adventure paths. Various options to create your own "complete" game with "a rule for everything" instead of ad hoc DM rulings.</p><p></p><p>==========</p><p></p><p>Beyond that, I think that it is incumbent on WotC to address the more obvious problems with 4e, the things that drive gamers away from it. It took years for the major 3e problems to emerge and be seen in the light of day; it was more like months for 4e. So... I guess it goes without saying, but a rigorous play-testing regimen is step zero. You can't just "do the math" and take your armchair analysis as proof that you've cooked up the best-ever version of D&D. Mainly, 5e must at least fix the following:</p><p></p><p>1) The grind. If combat is eating up the bulk of game session, you haven't designed and RPG, you've designed a wargame with RPG trappings.</p><p></p><p>2) Combat equivalency. Because, again, combat is not the last word in tabletop fun, characters who aren't good at fighting should be viable options. If the game doesn't have something as basic and important and needed as a Craft skill, then once again, we've got a problem.</p><p></p><p>3) The implied setting. This is more of a pet peeve than anything that will really put me off the inevitable 5th edition, but D&D is the flagship RPG. It should therefore be the most generic fantasy RPG that it can be. 4e took a great many rules sacred cows and shot them in the head. Let's hope that 5e takes "Points of Light World" and shoots <em>it </em>in the head.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 5339479, member: 694"] Consider this another vote for the notion of a tiered complexity system. The best thing that WotC could do, by far, for 5th edition is to have a relatively simple and free form "basic" game which can then be upgraded to an "advanced" game for hardcore players who want that added complexity. But, unlike how TSR kept both D&D and AD&D on the market as separate and mostly incompatible games, make the advanced game a mere extension of the basic game. In fact, I would love to see: 1) A "Basic" game that comes in a box, and isn't crippleware. It should have everything you need to run a classic campaign (fighters/wizards/clerics/rogues, elves/dwarves/halflings/humans) to at least 5th level. 2) An "Expert" game, possibly done up like the Essentials digest-sized paperbacks, which both takes the basic game to high levels (15th or 20th) and includes the traditional "sub" classes and races (gnomes, half-elves, half-orcs, and eladrin and drow I guess; and paladins, rangers, barbarians, druids, illusionists, assassins, bards, monks, warlords, and of course some new mage-that-isnt'-a-mage to carry on in the tradition of 3e sorcerers and 4e warlocks). 3) The "Advanced" game, published as a set of traditional hardback books (although I certainly wouldn't lament the demise of the PHB/DMG/MMX model), for added complexity like tactical battles, more class and race and other character options, settings and adventure paths. Various options to create your own "complete" game with "a rule for everything" instead of ad hoc DM rulings. ========== Beyond that, I think that it is incumbent on WotC to address the more obvious problems with 4e, the things that drive gamers away from it. It took years for the major 3e problems to emerge and be seen in the light of day; it was more like months for 4e. So... I guess it goes without saying, but a rigorous play-testing regimen is step zero. You can't just "do the math" and take your armchair analysis as proof that you've cooked up the best-ever version of D&D. Mainly, 5e must at least fix the following: 1) The grind. If combat is eating up the bulk of game session, you haven't designed and RPG, you've designed a wargame with RPG trappings. 2) Combat equivalency. Because, again, combat is not the last word in tabletop fun, characters who aren't good at fighting should be viable options. If the game doesn't have something as basic and important and needed as a Craft skill, then once again, we've got a problem. 3) The implied setting. This is more of a pet peeve than anything that will really put me off the inevitable 5th edition, but D&D is the flagship RPG. It should therefore be the most generic fantasy RPG that it can be. 4e took a great many rules sacred cows and shot them in the head. Let's hope that 5e takes "Points of Light World" and shoots [I]it [/I]in the head. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
5e what would you do?
Top