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5e what would you do?
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<blockquote data-quote="scruffygrognard" data-source="post: 5340080" data-attributes="member: 8313"><p>I'd move away from 4th edition and, to a lesser extant, 3rd edition but use elements of each.</p><p></p><p>First off, I'd make the game modular and start with the iconic basics. Races would be dwarf, elf, gnome, halfling and human. Half-elves and half-orcs would be handled by having your human character take a starting feat such as "Elf Blood" or "Orc Blood". Classes would be cleric, fighter, rogue, and wizard. Classes would have feat and/or class ability trees that would allow you to be a specialized fighter (i.e. paladin, ranger or barbarian), cleric (i.e. druid, monk or bard), wizard (i.e. illusionist or necromancer), or rogue (i.e. assassin).</p><p></p><p>The basic mechanics would be the unified,d20, mechanics of 3rd and 4th edition. Casters would get Vancian magic BUT would get unlimited 0-level spells (<em>cure minor wounds</em> would become <em>treat wounds</em>... which would stabilize characters) and less higher level spells than in 3rd edition. Non-caster and semi-caster classes (rangers and paladins, for instance) would get better feat/ability trees so that they suck less at higher levels.</p><p></p><p>The flexibility of character advancement, along with a more robust multiclassing system that handled multiclassed spellcasters better, would eliminate the need for prestige classes.</p><p></p><p>Later books, particularly campaign settings, would expand upon racial options and add class feat/ability trees.</p></blockquote><p></p>
[QUOTE="scruffygrognard, post: 5340080, member: 8313"] I'd move away from 4th edition and, to a lesser extant, 3rd edition but use elements of each. First off, I'd make the game modular and start with the iconic basics. Races would be dwarf, elf, gnome, halfling and human. Half-elves and half-orcs would be handled by having your human character take a starting feat such as "Elf Blood" or "Orc Blood". Classes would be cleric, fighter, rogue, and wizard. Classes would have feat and/or class ability trees that would allow you to be a specialized fighter (i.e. paladin, ranger or barbarian), cleric (i.e. druid, monk or bard), wizard (i.e. illusionist or necromancer), or rogue (i.e. assassin). The basic mechanics would be the unified,d20, mechanics of 3rd and 4th edition. Casters would get Vancian magic BUT would get unlimited 0-level spells ([I]cure minor wounds[/I] would become [I]treat wounds[/I]... which would stabilize characters) and less higher level spells than in 3rd edition. Non-caster and semi-caster classes (rangers and paladins, for instance) would get better feat/ability trees so that they suck less at higher levels. The flexibility of character advancement, along with a more robust multiclassing system that handled multiclassed spellcasters better, would eliminate the need for prestige classes. Later books, particularly campaign settings, would expand upon racial options and add class feat/ability trees. [/QUOTE]
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