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5e what would you do?
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<blockquote data-quote="Jon_Dahl" data-source="post: 5341899" data-attributes="member: 89822"><p>I quite didn't understand why the AD&D 2nd Players' Option was buried. I felt that it was fun to have point buy system for players to customize races and classes. It really made the characters unique.</p><p></p><p>I would definately go back to 3e and make some chances:</p><p></p><p>1 for a supplement. 5e must have customizable class called "Hero" or something like that. Then players can just buy class abilities to make it like they want. If you wanted, it could be something like ½ fighter, 1/4 of roque and 1/4 something arcanish. To prevent this getting overboard, it should hard be to create something of equal strength compared standard classes. Like purely mêlée Hero would be always a bit weaker than Fighter specialized in mêlée. The idea would be to offer options, but for real power players should go with standard classes.</p><p>2. I agree with Greg K and Lanefan, magic items should go back to DM control. No more market prices.</p><p>3. Make magic a bit risky for the characters to wield. Give it draw-backs. Warrior-types - no matter the level - have always feared for the natural 1, casters should have something equal.</p><p>4. Make divine magic feel more priestly. Not just that "I pray a bit and I cast spontaneous cures, otherwise I'm just like wizard". The servitude of the deity should be more evident.</p><p>5 for supplement. I'd like 5e to have more surprise-elements, most of them pleasant. Everybody loves Deck of Many Things, so why not go from there? Drinking different sort of potions too fast might result in permanent mutations. Raising Dead might have side-effects. Using too much personal magic could have side-effects. Wild Magic has all sort of surprises, your gender might change. I want all these kinds of things that change the characters. Right now we have everything like this: "I decided that when my character rises to this level, I take this PrC or this Paragon path, I want this kind of build etc." It's too planned. The path of adventure should be full of drastic surprises.</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5341899, member: 89822"] I quite didn't understand why the AD&D 2nd Players' Option was buried. I felt that it was fun to have point buy system for players to customize races and classes. It really made the characters unique. I would definately go back to 3e and make some chances: 1 for a supplement. 5e must have customizable class called "Hero" or something like that. Then players can just buy class abilities to make it like they want. If you wanted, it could be something like ½ fighter, 1/4 of roque and 1/4 something arcanish. To prevent this getting overboard, it should hard be to create something of equal strength compared standard classes. Like purely mêlée Hero would be always a bit weaker than Fighter specialized in mêlée. The idea would be to offer options, but for real power players should go with standard classes. 2. I agree with Greg K and Lanefan, magic items should go back to DM control. No more market prices. 3. Make magic a bit risky for the characters to wield. Give it draw-backs. Warrior-types - no matter the level - have always feared for the natural 1, casters should have something equal. 4. Make divine magic feel more priestly. Not just that "I pray a bit and I cast spontaneous cures, otherwise I'm just like wizard". The servitude of the deity should be more evident. 5 for supplement. I'd like 5e to have more surprise-elements, most of them pleasant. Everybody loves Deck of Many Things, so why not go from there? Drinking different sort of potions too fast might result in permanent mutations. Raising Dead might have side-effects. Using too much personal magic could have side-effects. Wild Magic has all sort of surprises, your gender might change. I want all these kinds of things that change the characters. Right now we have everything like this: "I decided that when my character rises to this level, I take this PrC or this Paragon path, I want this kind of build etc." It's too planned. The path of adventure should be full of drastic surprises. [/QUOTE]
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