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5e what would you do?
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<blockquote data-quote="Lanefan" data-source="post: 5342840" data-attributes="member: 29398"><p>You've certainly hit some nails square-on:As should some other things, the first of which that leaps to mind is magic item creation. PCs are there to break what other people build. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Agreed.</p><p></p><p>I'd go a step further and say we have to get off the d20 at least to some extent. Some things work better as %.</p><p></p><p>But you missed a few nails as well...</p><p></p><p>I do just this sometimes.</p><p></p><p>That said, has there ever been a multi-classing option that has worked? I mean, *really* worked?</p><p></p><p>I humbly suggest there has not. And why is that? Because a class-based game is, well, class-based. Each class has its own strengths and weaknesses, and this tends to subtly encourage a party both to form and to work together; to cover each other's weaknesses.</p><p></p><p>Most attempts at multiclassing always end up looking to me like attempts to find ways around these weaknesses, such that one character can do it all and thus doesn't need the party. Kind of like a one-man band. And largely counterproductive to the game's core design.</p><p></p><p>I very much like the idea of simply being able to split the ExP between classes. But I'd limit any one character to operating in two classes, tops. </p><p></p><p>As a corollary to this, prestige classes have to go.</p><p></p><p>As for magic becoming more risky - wholesale agreement from here!</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5342840, member: 29398"] You've certainly hit some nails square-on:As should some other things, the first of which that leaps to mind is magic item creation. PCs are there to break what other people build. :) Agreed. I'd go a step further and say we have to get off the d20 at least to some extent. Some things work better as %. But you missed a few nails as well... I do just this sometimes. That said, has there ever been a multi-classing option that has worked? I mean, *really* worked? I humbly suggest there has not. And why is that? Because a class-based game is, well, class-based. Each class has its own strengths and weaknesses, and this tends to subtly encourage a party both to form and to work together; to cover each other's weaknesses. Most attempts at multiclassing always end up looking to me like attempts to find ways around these weaknesses, such that one character can do it all and thus doesn't need the party. Kind of like a one-man band. And largely counterproductive to the game's core design. I very much like the idea of simply being able to split the ExP between classes. But I'd limit any one character to operating in two classes, tops. As a corollary to this, prestige classes have to go. As for magic becoming more risky - wholesale agreement from here! Lanefan [/QUOTE]
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