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5e what would you do?
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<blockquote data-quote="Canor Morum" data-source="post: 5344113" data-attributes="member: 95430"><p>Hatred? </p><p></p><p>...really?</p><p></p><p>Sorry but I just don't see the point in recreating older editions. Those books are readily available. My local used book store has multiple shelves full of them. You know how many shelves they have for 4e? One. It's tiny and it's always empty because no one is selling their 4e books. When they do get a few, they are gone within a day. So I would say that evaluating 4e is completely relevant to what should be in a new edition.</p><p></p><p>I enjoyed playing 2e when that's all that there was. Would I still enjoy it now? Probably not. The system is cumbersome and slow. 4e is light years ahead in terms of playability and prep-time.</p><p></p><p>The only way the game can remain relevant is to change with the times. If that means modeling the playstyle after video games and taking inspiration from other media to appeal to kids then so be it. That may rub some older fans the wrong way because they want D&D to remain esoteric and wallow in nostalgia. But it would be a mistake to allow an entire generation to grow up not having experienced D&D. Do you really want it to become a hobby for old men? I can see it now...</p><p><em></em></p><p><em>"Hey grandpa, what are those funny looking dice for?"</em></p><p><em></em></p><p><em>"Those are for a game called Dungeons and Dragons, me and your grandma used to play it before you were born, you add numbers and tell stories and use your imagination and..."</em></p><p><em></em></p><p><em>"Weird. I'm gonna go play with my holographic virtual box now."</em></p><p></p><p>/nightmare</p><p></p><p></p><p></p><p>So let's hear how you would innovate the game, attract new players, and make it more enjoyable for kids and adults. There are some good ideas already of that nature here but most comments seem to be looking back and not forward.</p></blockquote><p></p>
[QUOTE="Canor Morum, post: 5344113, member: 95430"] Hatred? ...really? Sorry but I just don't see the point in recreating older editions. Those books are readily available. My local used book store has multiple shelves full of them. You know how many shelves they have for 4e? One. It's tiny and it's always empty because no one is selling their 4e books. When they do get a few, they are gone within a day. So I would say that evaluating 4e is completely relevant to what should be in a new edition. I enjoyed playing 2e when that's all that there was. Would I still enjoy it now? Probably not. The system is cumbersome and slow. 4e is light years ahead in terms of playability and prep-time. The only way the game can remain relevant is to change with the times. If that means modeling the playstyle after video games and taking inspiration from other media to appeal to kids then so be it. That may rub some older fans the wrong way because they want D&D to remain esoteric and wallow in nostalgia. But it would be a mistake to allow an entire generation to grow up not having experienced D&D. Do you really want it to become a hobby for old men? I can see it now... [I] "Hey grandpa, what are those funny looking dice for?" "Those are for a game called Dungeons and Dragons, me and your grandma used to play it before you were born, you add numbers and tell stories and use your imagination and..." "Weird. I'm gonna go play with my holographic virtual box now."[/I] /nightmare So let's hear how you would innovate the game, attract new players, and make it more enjoyable for kids and adults. There are some good ideas already of that nature here but most comments seem to be looking back and not forward. [/QUOTE]
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