Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
5e what would you do?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 5344293" data-attributes="member: 16586"><p>I'll start with what I see as issues with 4e, then move into possible solutions.</p><ul> <li data-xf-list-type="ul">Feats are a disjointed mess in 4e. You get too many of them and their effects are largely negligible. On a related note, there is no way outside of paragon paths and epic destinies to add character defining abilities.</li> <li data-xf-list-type="ul">Paragon Paths, Epic Destinies, and Themes encourage an inorganic approach to character development and force players to engage the rules in an unnatural way when leveling up.</li> <li data-xf-list-type="ul">Racial ability score adjustments have too large an impact on race selection and there is too little in the way of support for more powerful racial abilities..</li> <li data-xf-list-type="ul">The current implementation of action points leaves a lot to be desired. They don't interact with the rest of the rules in any really interesting way and lack dramatic editing possibilities.</li> <li data-xf-list-type="ul">Skill inequity is a 3e vestige that has come back to haunt 4e even though it doesn't serve any useful purpose. Backgrounds are a nice hack around this, but shouldn't be necessary.</li> </ul><p></p><p>Here's what I would do.</p><ul> <li data-xf-list-type="ul">Every character is defined by their powers, talents, and skills. When you create a character choose a race, class, and optionally a theme. These determine your access to the above.</li> <li data-xf-list-type="ul">For skills every character, regardless of class gets to select a number of skills as trained skills. Classes may receive one or two thematically appropriate skills for free.</li> <li data-xf-list-type="ul">Talents take the place of class features and feats - they should all be character defining.</li> <li data-xf-list-type="ul">Classes are no longer tied to combat role - instead powers and talents mention what sort of build they're appropriate for. </li> <li data-xf-list-type="ul">Themes take up the design space currently used by 4e Themes, Paragon Paths, and Epic Destinies. They grant no immediate benefits, but provide access to powers and talents. Themes have straightforward requirements to reflect what they're all about. They focus on narrative elements now that they are no longer a requirement. There should be a way for multiple themes to coexist on a single character.</li> <li data-xf-list-type="ul">Races no longer provide a bonus to ability scores.</li> <li data-xf-list-type="ul">Powers are now separated between combat powers and narrative powers that use the new form of action points. When choosing combat powers you choose between defensive and offensive utility.</li> </ul><p></p><p>Of course this is the D&D I would make to please me, not really the same game I would make for the wider audience.</p></blockquote><p></p>
[QUOTE="Campbell, post: 5344293, member: 16586"] I'll start with what I see as issues with 4e, then move into possible solutions. [LIST] [*]Feats are a disjointed mess in 4e. You get too many of them and their effects are largely negligible. On a related note, there is no way outside of paragon paths and epic destinies to add character defining abilities. [*]Paragon Paths, Epic Destinies, and Themes encourage an inorganic approach to character development and force players to engage the rules in an unnatural way when leveling up. [*]Racial ability score adjustments have too large an impact on race selection and there is too little in the way of support for more powerful racial abilities.. [*]The current implementation of action points leaves a lot to be desired. They don't interact with the rest of the rules in any really interesting way and lack dramatic editing possibilities. [*]Skill inequity is a 3e vestige that has come back to haunt 4e even though it doesn't serve any useful purpose. Backgrounds are a nice hack around this, but shouldn't be necessary. [/LIST] Here's what I would do. [LIST] [*]Every character is defined by their powers, talents, and skills. When you create a character choose a race, class, and optionally a theme. These determine your access to the above. [*]For skills every character, regardless of class gets to select a number of skills as trained skills. Classes may receive one or two thematically appropriate skills for free. [*]Talents take the place of class features and feats - they should all be character defining. [*]Classes are no longer tied to combat role - instead powers and talents mention what sort of build they're appropriate for. [*]Themes take up the design space currently used by 4e Themes, Paragon Paths, and Epic Destinies. They grant no immediate benefits, but provide access to powers and talents. Themes have straightforward requirements to reflect what they're all about. They focus on narrative elements now that they are no longer a requirement. There should be a way for multiple themes to coexist on a single character. [*]Races no longer provide a bonus to ability scores. [*]Powers are now separated between combat powers and narrative powers that use the new form of action points. When choosing combat powers you choose between defensive and offensive utility. [/LIST] Of course this is the D&D I would make to please me, not really the same game I would make for the wider audience. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
5e what would you do?
Top