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5e what would you do?
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<blockquote data-quote="Canor Morum" data-source="post: 5347177" data-attributes="member: 95430"><p>What you're describing has already been done multiple times in various editions. The only difference I see is you would have the "new" Red Box cover levels 1-10 and you would replace grids and minis with narrative description.</p><p></p><p>I think WOTC have done a lot to address the concerns of players. A new Red Box, Essentials class builds with a more classic feel, more affordable digest sized books, providing tokens as an alternative to minis, and board games that appeal to more casual players. </p><p></p><p>Obviously, you can't please everyone but I think they are headed in the right direction. These are people who make games for a living. They should listen to the fanbase but a lot of people clamoring for sweeping changes and complaining have no idea how to make a game or run a business. If I had millions of people come to my work and tell me how to do my job and second guess every decision I made... use your imagination. </p><p></p><p>As a player and DM, what I would like to see in 5E is something more innovative. Maybe some rules and guidance for creating a sandbox approach to campaigning. More emphasis on DM and player created rules and content that can be shared through an online database and integrated into your own game. I would also like the DDI Tools to be completed and work as advertised in the core books. Personally I love minis and so do my players, so I would keep them. Given an unlimited budget... well, I've already described this in detail in a previous post.</p></blockquote><p></p>
[QUOTE="Canor Morum, post: 5347177, member: 95430"] What you're describing has already been done multiple times in various editions. The only difference I see is you would have the "new" Red Box cover levels 1-10 and you would replace grids and minis with narrative description. I think WOTC have done a lot to address the concerns of players. A new Red Box, Essentials class builds with a more classic feel, more affordable digest sized books, providing tokens as an alternative to minis, and board games that appeal to more casual players. Obviously, you can't please everyone but I think they are headed in the right direction. These are people who make games for a living. They should listen to the fanbase but a lot of people clamoring for sweeping changes and complaining have no idea how to make a game or run a business. If I had millions of people come to my work and tell me how to do my job and second guess every decision I made... use your imagination. As a player and DM, what I would like to see in 5E is something more innovative. Maybe some rules and guidance for creating a sandbox approach to campaigning. More emphasis on DM and player created rules and content that can be shared through an online database and integrated into your own game. I would also like the DDI Tools to be completed and work as advertised in the core books. Personally I love minis and so do my players, so I would keep them. Given an unlimited budget... well, I've already described this in detail in a previous post. [/QUOTE]
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