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5e what would you do?
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<blockquote data-quote="Aus_Snow" data-source="post: 5347197" data-attributes="member: 29112"><p>Yes, but the only prereq for being a maker of such games is to be. . . a gamer. Well, best case scenario, that is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Something I've noted before, but every so often, it seems necessary to do so again.</p><p></p><p></p><p>A streamlined, smooth and easy system to learn and play (<u>and DM</u>) would be key, I think. A more broadly <em>inviting</em>, <em>compelling</em> game. Not just for IT guys, engineers and gearheads in general. IOW, not one that will appear too complex (particularly <em>needlessly</em> so), arbitrarily restrictive, tedious, slow, or just plain confusing/confused.</p><p></p><p>Speaking of restrictive, I believe it should also - <em>with ease, and without the need for house rules</em> - provide the opportunity "out of the box" to create characters just like those found in popular fantasy fiction, movies, maybe other sorts of games, and so on. Pop culture, of the relevant kind at least, basically. And, indeed, characters that come from new players' minds, that - with many games, including current D&D for instance - might normally have been off limits, or only partly realised, if "lucky".</p><p></p><p>This is how I would like 5e to be. Accessible, fun, fast-moving, enabling/empowering/supportive. So, you know, rather <em>unlike</em> D&D as it stands.</p><p></p><p>It would be a fantastic thing for the hobby. Revolutionary, even. Whether anything remotely close will *ever* happen? Yep, your guess is quite possibly as good as mine. <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p></p><p>But, I can dream. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 5347197, member: 29112"] Yes, but the only prereq for being a maker of such games is to be. . . a gamer. Well, best case scenario, that is. ;) Something I've noted before, but every so often, it seems necessary to do so again. A streamlined, smooth and easy system to learn and play ([U]and DM[/U]) would be key, I think. A more broadly [I]inviting[/I], [I]compelling[/I] game. Not just for IT guys, engineers and gearheads in general. IOW, not one that will appear too complex (particularly [I]needlessly[/I] so), arbitrarily restrictive, tedious, slow, or just plain confusing/confused. Speaking of restrictive, I believe it should also - [i]with ease, and without the need for house rules[/i] - provide the opportunity "out of the box" to create characters just like those found in popular fantasy fiction, movies, maybe other sorts of games, and so on. Pop culture, of the relevant kind at least, basically. And, indeed, characters that come from new players' minds, that - with many games, including current D&D for instance - might normally have been off limits, or only partly realised, if "lucky". This is how I would like 5e to be. Accessible, fun, fast-moving, enabling/empowering/supportive. So, you know, rather [I]unlike[/I] D&D as it stands. It would be a fantastic thing for the hobby. Revolutionary, even. Whether anything remotely close will *ever* happen? Yep, your guess is quite possibly as good as mine. :-S But, I can dream. :) [/QUOTE]
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