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5e what would you do?
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<blockquote data-quote="Canor Morum" data-source="post: 5347269" data-attributes="member: 95430"><p>I agree with this. </p><p></p><p>White Wolf is betting that their new MMO will be a big hit. They have a good developer and aren't trying to rush it out. There is definitely an audience for a game set in the modern world with supernatural elements. Their direct competitor is not Blizzard in this regard but Funcom's Secret World. Having a recognized brand will help WW, so it could be a successful game. </p><p></p><p>Age of Conan is actually a really good MMO despite having a rough start, it will never reach WoW subscriber levels though. The WoD MMO won't either.</p><p></p><p>WotC had a good idea with Neverwinter, make an MMO where players can make their own adventures. The problem is they went with Cryptic, who from my experience with Star Trek Online was an awful choice. They will rush the game out with hardly any content, turn a big initial profit, and then rely on players to create compelling reasons to keep playing (and paying). Meanwhile vorpal swords are available in the item mall for only $10.</p><p></p><p>The other big problem is you can't replicate the experience of having a DM without having an actual person fill the role. I think the DDI virtual tabletop was a better way to facilitate this level of interaction and freedom.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>*I just had a bizzaro vision of professional DMs getting paid to run online gaming sessions and D&D tournaments being televised.</p></blockquote><p></p>
[QUOTE="Canor Morum, post: 5347269, member: 95430"] I agree with this. White Wolf is betting that their new MMO will be a big hit. They have a good developer and aren't trying to rush it out. There is definitely an audience for a game set in the modern world with supernatural elements. Their direct competitor is not Blizzard in this regard but Funcom's Secret World. Having a recognized brand will help WW, so it could be a successful game. Age of Conan is actually a really good MMO despite having a rough start, it will never reach WoW subscriber levels though. The WoD MMO won't either. WotC had a good idea with Neverwinter, make an MMO where players can make their own adventures. The problem is they went with Cryptic, who from my experience with Star Trek Online was an awful choice. They will rush the game out with hardly any content, turn a big initial profit, and then rely on players to create compelling reasons to keep playing (and paying). Meanwhile vorpal swords are available in the item mall for only $10. The other big problem is you can't replicate the experience of having a DM without having an actual person fill the role. I think the DDI virtual tabletop was a better way to facilitate this level of interaction and freedom. *I just had a bizzaro vision of professional DMs getting paid to run online gaming sessions and D&D tournaments being televised. [/QUOTE]
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