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5e what would you do?
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<blockquote data-quote="delericho" data-source="post: 5347783" data-attributes="member: 22424"><p>I'm not sure I would remove them entirely, but I would definitely reduce the importance of stats. Amongst other things, I would be inclined to reduce the bonuses to at least +1 per 3 points, halve the bonuses for race (or just remove them), and remove pretty much everything that boosts stats (including gaining levels).</p><p></p><p>Amongst other things, doing so would allow the system to go for 4d6-drop-lowest-in-order as the default method, which would make things much easier on new players. (And, of course, experienced players could replace that with point-buy or standard 4d6-drop-lowest as desired). With the current paradigm, stats are just too important to even consider not having near-total control over how they are assigned.</p><p></p><p></p><p></p><p>I would go further than this, and silo the things that give "bonuses to the numbers" from things that give "new options to try".</p><p></p><p>So, your stats, race, class, skills and feats give bonuses to the numbers, while your talents/powers, magic items and other equipment give you access to various actions, which then make use of those numbers.</p><p></p><p>Under such a system, things like Ritual Caster would become powers, while something like the Cloak of Resistance would keep only the associated power, losing the current bonus.</p><p></p><p>(Where it falls down, though, is with armour, which by rights <em>should</em> be giving an AC bonus. However, it occurred to me that maybe the character should have an Armour Training defence, inherent to the character, but that they <em>can only apply that bonus when wearing appropriate armour</em>. This in turn allows the addition of various talents/powers that allow a character to apply the bonus when unarmoured - neatly implementing a "swashbuckler" concept.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5347783, member: 22424"] I'm not sure I would remove them entirely, but I would definitely reduce the importance of stats. Amongst other things, I would be inclined to reduce the bonuses to at least +1 per 3 points, halve the bonuses for race (or just remove them), and remove pretty much everything that boosts stats (including gaining levels). Amongst other things, doing so would allow the system to go for 4d6-drop-lowest-in-order as the default method, which would make things much easier on new players. (And, of course, experienced players could replace that with point-buy or standard 4d6-drop-lowest as desired). With the current paradigm, stats are just too important to even consider not having near-total control over how they are assigned. I would go further than this, and silo the things that give "bonuses to the numbers" from things that give "new options to try". So, your stats, race, class, skills and feats give bonuses to the numbers, while your talents/powers, magic items and other equipment give you access to various actions, which then make use of those numbers. Under such a system, things like Ritual Caster would become powers, while something like the Cloak of Resistance would keep only the associated power, losing the current bonus. (Where it falls down, though, is with armour, which by rights [i]should[/i] be giving an AC bonus. However, it occurred to me that maybe the character should have an Armour Training defence, inherent to the character, but that they [i]can only apply that bonus when wearing appropriate armour[/i]. This in turn allows the addition of various talents/powers that allow a character to apply the bonus when unarmoured - neatly implementing a "swashbuckler" concept.) [/QUOTE]
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