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5e what would you do?
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<blockquote data-quote="M.L. Martin" data-source="post: 5348157" data-attributes="member: 4086"><p>Well, hitting a baseball is more like a Dexterity check (with a Strength rider to increase distance) than a D&D attack roll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> On a more serious note, the concept of tying attack rolls to natural ability is already bloodied/wounded with things like Intelligent Blademaster, Melee Training (is that the name of the feat? I'm not current with 4E) and other things that essentially allow you to key all attacks off one stat, regardless of type or flavor. </p><p></p><p></p><p></p><p> I think the secondary effects either associated with powers or with other game functions (skills, Str bonus to damage, Dex bonus to Initiative, Con bonuses to HP) make stats important enough and help represent natural talent without them assuming the all-important role they've had in the game for so long. This isn't just a 4E problem--3E had it too, it just disguised it a bit with the casters relying on a stat to boost a passive attack value instead of an active roll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Again, the problem is that the attack roll is so important and a binary function (unlike damage, hit point, or healing rolls--and even Initiative to some degree--it's a question of 'yes or no' more than 'more or less') that any ability to add to it is just too good. I'd like to see it gone because I think it unduly narrows character creation options in terms of race selection and characterization, especially with the 'sacred cow' of racial ability modifiers. A witty, insightful eladrin fighter may not be as purely powerful as a typical dwarven tank, but I'd like to reduce the disparity so that the former is still a generally viable option compared to the latter.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 5348157, member: 4086"] Well, hitting a baseball is more like a Dexterity check (with a Strength rider to increase distance) than a D&D attack roll. :) On a more serious note, the concept of tying attack rolls to natural ability is already bloodied/wounded with things like Intelligent Blademaster, Melee Training (is that the name of the feat? I'm not current with 4E) and other things that essentially allow you to key all attacks off one stat, regardless of type or flavor. I think the secondary effects either associated with powers or with other game functions (skills, Str bonus to damage, Dex bonus to Initiative, Con bonuses to HP) make stats important enough and help represent natural talent without them assuming the all-important role they've had in the game for so long. This isn't just a 4E problem--3E had it too, it just disguised it a bit with the casters relying on a stat to boost a passive attack value instead of an active roll. :) Again, the problem is that the attack roll is so important and a binary function (unlike damage, hit point, or healing rolls--and even Initiative to some degree--it's a question of 'yes or no' more than 'more or less') that any ability to add to it is just too good. I'd like to see it gone because I think it unduly narrows character creation options in terms of race selection and characterization, especially with the 'sacred cow' of racial ability modifiers. A witty, insightful eladrin fighter may not be as purely powerful as a typical dwarven tank, but I'd like to reduce the disparity so that the former is still a generally viable option compared to the latter. [/QUOTE]
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