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5e what would you do?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5348168" data-attributes="member: 19675"><p>Innate talent matters. So does training. Neither can take you all the way to your goals.</p><p></p><p>I have a gift for playing stringed instruments- I learn things much faster on them than my teachers expect. The problem is I also plateau quickly because I don't practice enough.</p><p></p><p>OTOH, I know people who can play guitar quite well after taking years and years of lessons who claim they started without a lick of talent...and you won't be buying anything of theirs because their music, while technically proficient, is a static, stagnant thing. They can play the music on the sheet, but they can't create, improvise and (worst of all) cannot capture the emotive content of what they play. They play the notes, not the songs.</p><p></p><p>(For an example of such a debate just starting, see here: <a href="http://forums.musicplayer.com/ubbthreads.php/topics/2236403/1" target="_blank">http://forums.musicplayer.com/ubbthreads.php/topics/2236403/1</a> )</p><p></p><p>But lets look at something a bit closer to a typical FRPG adventurer: a pro athlete.</p><p></p><p>Michael Jordan is acclaimed to be one of the greatest basketball players of all time. Part of what got him to the pinnacle was his talent. The other part was his training regimen. And the same could be said of any athlete who reached the top of his sport- Jerry Rice, Mario Lemieux, Ted Williams, Aleksandr Karelin.</p><p></p><p>So to me, ideally both talent and training have a part in any RPG's mechanics.</p><p></p><p>(Oh yeah- and gear matters too! If <em>we</em> have blood doping and steroids, why not girdles of giant strength and potions of heroism for our fantasy creations?)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5348168, member: 19675"] Innate talent matters. So does training. Neither can take you all the way to your goals. I have a gift for playing stringed instruments- I learn things much faster on them than my teachers expect. The problem is I also plateau quickly because I don't practice enough. OTOH, I know people who can play guitar quite well after taking years and years of lessons who claim they started without a lick of talent...and you won't be buying anything of theirs because their music, while technically proficient, is a static, stagnant thing. They can play the music on the sheet, but they can't create, improvise and (worst of all) cannot capture the emotive content of what they play. They play the notes, not the songs. (For an example of such a debate just starting, see here: [url]http://forums.musicplayer.com/ubbthreads.php/topics/2236403/1[/url] ) But lets look at something a bit closer to a typical FRPG adventurer: a pro athlete. Michael Jordan is acclaimed to be one of the greatest basketball players of all time. Part of what got him to the pinnacle was his talent. The other part was his training regimen. And the same could be said of any athlete who reached the top of his sport- Jerry Rice, Mario Lemieux, Ted Williams, Aleksandr Karelin. So to me, ideally both talent and training have a part in any RPG's mechanics. (Oh yeah- and gear matters too! If [I]we[/I] have blood doping and steroids, why not girdles of giant strength and potions of heroism for our fantasy creations?) [/QUOTE]
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