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5e what would you do?
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<blockquote data-quote="jmucchiello" data-source="post: 5378257" data-attributes="member: 813"><p>I didn't see anything about non-animated.</p><p></p><p></p><p>Yes, we saw how well wizards did doing this on 2D screens. Should be simple moving that tech to 3D.</p><p></p><p></p><p>Avatar was filmed with special cameras to create 3D environments then every frame of film was rendered twice and recomposed into the 3D media. That rendering did NOT take place in real time. It took thousands of hours for professional animators to create the models and hundreds of hours for computer to process them into a 2 hour film. Remember what I said about Pixar films, it also applies to graphics intense films like Avatar.</p><p></p><p></p><p>No, of course it won't be 50 years. That was for full animation in real time for realistic models dumbed down for amateur animators. Remember the difference - Avatar models are only animated to do what the script requires and no more. They are created by professional 3D artists. And it still took over 2 years to make. Full freedom of motion, full freedom of control, real-time animation will take a bit longer. Maybe with a Kinect you can cut that down to 25 years if people where a special suit while playing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For the first real 3D games, it'll take 2-5 years depending on how soon 3D TV makes it to 13" TVs and how soon the next XBOX1080/PS4/Wii2 comes out. The problem here is that 3D has a history of fadding and fading. But I guarantee the first 3D games will not look as good as the non-3D games released the same year.</p><p></p><p>Wearing special glasses to play video games -- :headshake: and they call us geeks.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 5378257, member: 813"] I didn't see anything about non-animated. Yes, we saw how well wizards did doing this on 2D screens. Should be simple moving that tech to 3D. Avatar was filmed with special cameras to create 3D environments then every frame of film was rendered twice and recomposed into the 3D media. That rendering did NOT take place in real time. It took thousands of hours for professional animators to create the models and hundreds of hours for computer to process them into a 2 hour film. Remember what I said about Pixar films, it also applies to graphics intense films like Avatar. No, of course it won't be 50 years. That was for full animation in real time for realistic models dumbed down for amateur animators. Remember the difference - Avatar models are only animated to do what the script requires and no more. They are created by professional 3D artists. And it still took over 2 years to make. Full freedom of motion, full freedom of control, real-time animation will take a bit longer. Maybe with a Kinect you can cut that down to 25 years if people where a special suit while playing. :) For the first real 3D games, it'll take 2-5 years depending on how soon 3D TV makes it to 13" TVs and how soon the next XBOX1080/PS4/Wii2 comes out. The problem here is that 3D has a history of fadding and fading. But I guarantee the first 3D games will not look as good as the non-3D games released the same year. Wearing special glasses to play video games -- :headshake: and they call us geeks. [/QUOTE]
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