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5e what would you do?
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<blockquote data-quote="Hawke" data-source="post: 5379850" data-attributes="member: 61721"><p>I might be late to the party here, but these are my thoughts...</p><p></p><p>Future WotC releases (though I feel a "5E" is ages away) would need to focus on the things they can do that an average gamer can't get on their own for free. As the world becomes online and more people get hooked, more supplementary content, free systems, additional indie systems for less, etc. come into play. More used 2e, 3e, 4e books show up at used bookstores (one reason why wotc should embrace kindles... but that's another post) and more information sneaks online. </p><p></p><p>WotC CAN provide physical products and (in theory) digital products that are superior to what is available for free or with some easy work on the gamer's part. </p><p></p><p>I think Gamma World's decision to embrace cards fits within this framework - future products will continue to rely more and more on physical bits and pieces that enhance the game product. I think this said, the "math" side of it will go away more and more toward a "consumable resource" in the form of cards or other neat bits.</p><p></p><p>I think the Character Builder doesn't fit where they need to go, but any sort of virtual gametable would. Too bad that my "in theory" above has to only be a theory - why MapTool can outproduce anything WotC does? I think honestly, something with Xbox Live would be the best bet for this - keep the user created content and the RP side of things, but provide the maps & images and mechanics to play. Live is perfect because it has the VOIP done for you, it has a lot of the harder stuff done. IT has a built in market so you could play the game for free, but GMs could buy "dungeon tile" packs and other artwork for 400 points... and the achievement / reward system could also be used to encourage GMing and play.</p><p></p><p>So THAT said, a 5e system would need to take the most advantage of all of the above. Focus ends up being discrete modular options and less feats that grant +1 in this infrequent situation. Powers was a step in that direction, and either through cards or digitally you can manage your resources well... and the micro-buying will push products away from Monster Manual and probably more toward $5 for your new class - be it digitally or a set of cards needed to play it.</p></blockquote><p></p>
[QUOTE="Hawke, post: 5379850, member: 61721"] I might be late to the party here, but these are my thoughts... Future WotC releases (though I feel a "5E" is ages away) would need to focus on the things they can do that an average gamer can't get on their own for free. As the world becomes online and more people get hooked, more supplementary content, free systems, additional indie systems for less, etc. come into play. More used 2e, 3e, 4e books show up at used bookstores (one reason why wotc should embrace kindles... but that's another post) and more information sneaks online. WotC CAN provide physical products and (in theory) digital products that are superior to what is available for free or with some easy work on the gamer's part. I think Gamma World's decision to embrace cards fits within this framework - future products will continue to rely more and more on physical bits and pieces that enhance the game product. I think this said, the "math" side of it will go away more and more toward a "consumable resource" in the form of cards or other neat bits. I think the Character Builder doesn't fit where they need to go, but any sort of virtual gametable would. Too bad that my "in theory" above has to only be a theory - why MapTool can outproduce anything WotC does? I think honestly, something with Xbox Live would be the best bet for this - keep the user created content and the RP side of things, but provide the maps & images and mechanics to play. Live is perfect because it has the VOIP done for you, it has a lot of the harder stuff done. IT has a built in market so you could play the game for free, but GMs could buy "dungeon tile" packs and other artwork for 400 points... and the achievement / reward system could also be used to encourage GMing and play. So THAT said, a 5e system would need to take the most advantage of all of the above. Focus ends up being discrete modular options and less feats that grant +1 in this infrequent situation. Powers was a step in that direction, and either through cards or digitally you can manage your resources well... and the micro-buying will push products away from Monster Manual and probably more toward $5 for your new class - be it digitally or a set of cards needed to play it. [/QUOTE]
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