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General Tabletop Discussion
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5E: Whips?
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<blockquote data-quote="Dausuul" data-source="post: 6508659" data-attributes="member: 58197"><p>I've been looking at the whip and considering whether/how it can be effective as a weapon. What are your thoughts?</p><p></p><p>Offhand, I have trouble seeing a good use for the whip. Its 1d4 damage makes it sub-optimal for any class that relies heavily on weapon damage dice. Because it's not light, you have to have the Dual Wielder feat to use it as an off-hand weapon, which means you could be using a rapier in that hand. Is it really worth giving up 2 damage/round to have reach with one of your attacks?</p><p></p><p>The other possibility would be for classes like rogues that don't depend much on the weapon die, instead relying on big helpings of bonus damage. At first glance, a whip looks like the perfect melee weapon for a rogue--a reach finesse weapon! You can stand behind the fighter and sneak attack over her shoulder. But rogues aren't proficient with whips, so you'd either have to multi-class or spend a feat. And you're <em>still</em> down 2 damage/round compared to a rapier. All that adds up to a pretty hefty price tag just to get reach, especially since 5E makes it so much easier to sneak attack with ranged weapons.</p><p></p><p>As far as I can tell, the main use for a whip is if you think your DM will be amenable to letting you pull a lot of stunt moves with it. Otherwise, it sucks. Am I missing something?</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6508659, member: 58197"] I've been looking at the whip and considering whether/how it can be effective as a weapon. What are your thoughts? Offhand, I have trouble seeing a good use for the whip. Its 1d4 damage makes it sub-optimal for any class that relies heavily on weapon damage dice. Because it's not light, you have to have the Dual Wielder feat to use it as an off-hand weapon, which means you could be using a rapier in that hand. Is it really worth giving up 2 damage/round to have reach with one of your attacks? The other possibility would be for classes like rogues that don't depend much on the weapon die, instead relying on big helpings of bonus damage. At first glance, a whip looks like the perfect melee weapon for a rogue--a reach finesse weapon! You can stand behind the fighter and sneak attack over her shoulder. But rogues aren't proficient with whips, so you'd either have to multi-class or spend a feat. And you're [I]still[/I] down 2 damage/round compared to a rapier. All that adds up to a pretty hefty price tag just to get reach, especially since 5E makes it so much easier to sneak attack with ranged weapons. As far as I can tell, the main use for a whip is if you think your DM will be amenable to letting you pull a lot of stunt moves with it. Otherwise, it sucks. Am I missing something? [/QUOTE]
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