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[5e] Witcher: Mother of Monsters
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<blockquote data-quote="Shayuri" data-source="post: 6649594" data-attributes="member: 4936"><p>I like this a lot more! Just one or two comments.</p><p></p><p><em>1. The Witching Hour: Any remaining daylight fades into the late hours of night rapidly, until it’s about 3:00 am. Witches, demons, and specters gain advantage on their spell attacks and saving throws against their spells are disadvantaged for the next hour. In addition, a witch or monster is drawn to you during this time.</em></p><p></p><p>Okay, does this actually represent the entire world slipping forward in time? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Or is it a very localized effect? I'm going to assume localized, but some mention of how large an area it affects is a good idea. Also, does the Source count as a 'witch' for the purpose of gaining advantage? </p><p></p><p>5 and 6 strike me as very similar as well. Perhaps Hag's Eye can instead be something like:</p><p></p><p>"You attract the attention of a potent striga, or hag, and become aware that this creature is now scrying you and those near you. You become Frightened for the duration of the event. This fell observation causes minor supernatural events near you, such as milk souring, shadows that temporarily move independently of their casters, unusual animal behavior, and so on. People other than you in the observed area can make a Wisdom save to feel the chill of being watched by something malevolent. They won't know the source though, and may assume it's you. Similarly, witch hunters or others knowledgeable of the signs of witchery will recognize the strange events surrounding you. This event continues until the next noon, or the next sunrise, whichever comes first."</p><p></p><p>Or something like that. Being Frightened is a pretty bad status that inflicts disadvantage on most rolls, so that's the mechanical penalty. The other stuff is mostly flavor and RP fodder that could be a real issue if it happens in a populated area.</p><p></p><p>I really liked the Fell Mists, by the way. Very cool idea!</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6649594, member: 4936"] I like this a lot more! Just one or two comments. [i]1. The Witching Hour: Any remaining daylight fades into the late hours of night rapidly, until it’s about 3:00 am. Witches, demons, and specters gain advantage on their spell attacks and saving throws against their spells are disadvantaged for the next hour. In addition, a witch or monster is drawn to you during this time.[/i] Okay, does this actually represent the entire world slipping forward in time? :) Or is it a very localized effect? I'm going to assume localized, but some mention of how large an area it affects is a good idea. Also, does the Source count as a 'witch' for the purpose of gaining advantage? 5 and 6 strike me as very similar as well. Perhaps Hag's Eye can instead be something like: "You attract the attention of a potent striga, or hag, and become aware that this creature is now scrying you and those near you. You become Frightened for the duration of the event. This fell observation causes minor supernatural events near you, such as milk souring, shadows that temporarily move independently of their casters, unusual animal behavior, and so on. People other than you in the observed area can make a Wisdom save to feel the chill of being watched by something malevolent. They won't know the source though, and may assume it's you. Similarly, witch hunters or others knowledgeable of the signs of witchery will recognize the strange events surrounding you. This event continues until the next noon, or the next sunrise, whichever comes first." Or something like that. Being Frightened is a pretty bad status that inflicts disadvantage on most rolls, so that's the mechanical penalty. The other stuff is mostly flavor and RP fodder that could be a real issue if it happens in a populated area. I really liked the Fell Mists, by the way. Very cool idea! [/QUOTE]
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