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[5e] Witcher: Mother of Monsters
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<blockquote data-quote="Quickleaf" data-source="post: 6887146" data-attributes="member: 20323"><p>OK, since it has been a while, what I'm thinking of doing is fast-forwarding to your arrival in the settlement of Lower Posada.</p><p></p><p>The situation with the spirit at the lake in the Blue Mountains...I'm happy for you guys to narrate how you resolved it however you want, or you can come to a consensus and tell me and I'll narrate it for you. I think there was mention of Fergus doing some cold-water diving for the talisman? The spirit will come up again later on, not to worry. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Inspired by <em>Beyond the Wall</em>, I'm going to have each of you roll 1d12 on <strong>What has happened on the road to Posada?</strong> There will be a follow-up check/decision for you to make that will influence the adventure.</p><p></p><p>I'm also using the few days of travel to reach Lower Posada as a way to explain any changes to your party's composition for losing/gaining PCs. For new PCs to the party, we can devise a connection to Odvara and the party together, or use some of the tables from <em>Beyond the Wall: Further Afield</em> like <strong>Why do the other PCs trust you?</strong></p><p></p><p></p><p></p><p>For sure Shayuri! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> And thanks for being accommodating of me dropping the game. I try not to do that, but life intervenes sometimes.</p><p></p><p>As for how (and if) you use them, I am very very flexible. Since you already have PCs we're continuing with, you can just treat the playbooks as story stuff and ignore the mechanics if you like. Or if you want to tinker with your characters using the mechanics suggested by the playbooks, I'm fine with that too.</p><p></p><p>For example, replacing your background with the skills recommended on the playbook tables is a perfectly fine option.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6887146, member: 20323"] OK, since it has been a while, what I'm thinking of doing is fast-forwarding to your arrival in the settlement of Lower Posada. The situation with the spirit at the lake in the Blue Mountains...I'm happy for you guys to narrate how you resolved it however you want, or you can come to a consensus and tell me and I'll narrate it for you. I think there was mention of Fergus doing some cold-water diving for the talisman? The spirit will come up again later on, not to worry. ;) Inspired by [I]Beyond the Wall[/I], I'm going to have each of you roll 1d12 on [B]What has happened on the road to Posada?[/B] There will be a follow-up check/decision for you to make that will influence the adventure. I'm also using the few days of travel to reach Lower Posada as a way to explain any changes to your party's composition for losing/gaining PCs. For new PCs to the party, we can devise a connection to Odvara and the party together, or use some of the tables from [I]Beyond the Wall: Further Afield[/I] like [B]Why do the other PCs trust you?[/B] For sure Shayuri! :) And thanks for being accommodating of me dropping the game. I try not to do that, but life intervenes sometimes. As for how (and if) you use them, I am very very flexible. Since you already have PCs we're continuing with, you can just treat the playbooks as story stuff and ignore the mechanics if you like. Or if you want to tinker with your characters using the mechanics suggested by the playbooks, I'm fine with that too. For example, replacing your background with the skills recommended on the playbook tables is a perfectly fine option. [/QUOTE]
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