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[5e] Witcher: Mother of Monsters
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<blockquote data-quote="Quickleaf" data-source="post: 6887919" data-attributes="member: 20323"><p>Yes, that maps to your backstory for Talashia nicely, thought the touch about village heartbreak could be interesting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I think when we discussed character creation before...witcher Kynee (Axel's PC) had been the "friend to your right" who witnessed Talashia's wild surge at the witcher stronghold and intervened?</p><p></p><p>Does that Source Weakness work for you?</p><p></p><p></p><p>Yeah, I followed the <em>Beyond the Wall</em> format with no pre-defined skills.</p><p></p><p>On one hand, 5e is a more streamlined and familiar system, and <em>Beyond the Wall</em> has OSR idiosyncrasies like paralyze/poison/spell saves & sometimes you want to roll high while sometimes you want to roll low. OTOH, 5e's magic doesn't feel as magical as the spells and the cantrip mis-casting mechanic from <em>Beyond the Wall</em>, and <em>Beyond the Wall's</em> "playbook" approach to character background, adventures, and campaigns is really system neutral.</p><p></p><p>I *think* we can extract the cool stuff from <em>Beyond the Wall</em> without changing systems.</p><p></p><p>For example! We can give Talashia a bonus known spell (The Howling) and knowledge of her True Name. How does that sound?</p><p></p><p>We could adapt the <strong>True Name</strong> rules thus: Your True Name can be used for weal or woe. A friend using your True Name can use Help to grant you a saving throw against an ongoing effect (e.g. petrification and polymorph), or to grant you advantage on rolls associated with healing or "buffing" magic (e.g. cure wounds, bardic inspiration, spending hit dice during a short rest). However, a foe can use your True Name to gain advantage on its attacks against you, or impose disadvantage on your saving throw against its attacks or spells, for the duration of the encounter.</p><p></p><p>For <strong>The Howling</strong>, here's the original spell description from <em>Beyond the Wall</em>:</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6887919, member: 20323"] Yes, that maps to your backstory for Talashia nicely, thought the touch about village heartbreak could be interesting. :) I think when we discussed character creation before...witcher Kynee (Axel's PC) had been the "friend to your right" who witnessed Talashia's wild surge at the witcher stronghold and intervened? Does that Source Weakness work for you? Yeah, I followed the [I]Beyond the Wall[/I] format with no pre-defined skills. On one hand, 5e is a more streamlined and familiar system, and [I]Beyond the Wall[/I] has OSR idiosyncrasies like paralyze/poison/spell saves & sometimes you want to roll high while sometimes you want to roll low. OTOH, 5e's magic doesn't feel as magical as the spells and the cantrip mis-casting mechanic from [I]Beyond the Wall[/I], and [I]Beyond the Wall's[/I] "playbook" approach to character background, adventures, and campaigns is really system neutral. I *think* we can extract the cool stuff from [I]Beyond the Wall[/I] without changing systems. For example! We can give Talashia a bonus known spell (The Howling) and knowledge of her True Name. How does that sound? We could adapt the [B]True Name[/B] rules thus: Your True Name can be used for weal or woe. A friend using your True Name can use Help to grant you a saving throw against an ongoing effect (e.g. petrification and polymorph), or to grant you advantage on rolls associated with healing or "buffing" magic (e.g. cure wounds, bardic inspiration, spending hit dice during a short rest). However, a foe can use your True Name to gain advantage on its attacks against you, or impose disadvantage on your saving throw against its attacks or spells, for the duration of the encounter. For [B]The Howling[/B], here's the original spell description from [I]Beyond the Wall[/I]: [/QUOTE]
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