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[5e] Witcher: Mother of Monsters
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<blockquote data-quote="doghead" data-source="post: 6910772" data-attributes="member: 8243"><p>I am pretty sure we have had this conversation before. But seeing as fate has intervened to remove all evidence of it, I take that as a sign.</p><p></p><p>If you are looking to bring the numbers back up to five, I'm interested. I am happy to ghost SG's character. Alternatively, I have a L2 Rogue/cleric wood elf made homeless by the last datawipe. As writen she is Small vice Medium size. But happy to re-work the character as required. Other than that, I think that she is pretty conventional. Details below.</p><p></p><p>[sblock=Rael]<span style="font-family: 'Courier New'">RAEL - A diminutive Caerlonnian Fae Spirit Warrior</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Description</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Rael stands a towering 3'8" and weights in at mighty 63 lbs. A wolf fur jerkin covers loose linen tunic and woollen kilt the colour of wet moss. His long dark hair is tied back with a collection of rags and leather strips. A pair of startlingly blue eyes peer out from a featureless white mask. Across her back is slung a hunting bow and suspended an a leather strap across her chest is a ancient Republican short sword.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Background</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Rael's tribe hails from the forest covered northern mountains of Caerlonnia home. The tribe is small, both in number and individual stature. They are semi-nomadic, moving lightly across the landscape, weaving their homes into the fabric of the forest before moving on after a decade or so. They generally keep to themselves only occasionally interacting with the humans of the region, most notably the druids, with whom they have ties that go back generations. </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Like all members of the tribe, Rael was taught how to fight and how to survive in the wilderness from a young age. Beyond that, there was not a lot of supervision as is traditional in the tribe. Rael ran wild as was expected of the young, fighting and exploring with the other children. As he approached young adulthood, he was taken under the guidance of a spirit warrior and taught how to draw on the energy that runs through every living being. Rael learnt to how to heal and to hurt. He learnt how to draw of the power to protect himself and gain insight or guidance.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Rael's encounter with the nameless thing in the forest was both the making of her a local hero, and part of the reason for her eventual departure from her home land and tribe. The tales told sat uneasily with her own recollection, of blood and screaming terror, of the event. But is was the lack of any satisfactory answers to her questions that ultimately lead her to set of for the wider world. The people of Gaeloheim were reputed to be great monster hunters. So after passing out of childhood, Rael decides to find answers of her own. Towards Gaeloheim she set her feet.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Character Sheet</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">(Build: Wood Elf - Rogue 1 / Cleric 1)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Height: 3'8" </span></p><p><span style="font-family: 'Courier New'">Weight: 63 lbs.</span></p><p><span style="font-family: 'Courier New'">Age: 42 (young adult)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">STR: 10 +0 DEX 17 +3 CON 12 +1</span></p><p><span style="font-family: 'Courier New'">INT: 10 +0 WIS 16 +3 CHA 12 +1</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Size: Small</span></p><p><span style="font-family: 'Courier New'">Speed: 30 ft</span></p><p><span style="font-family: 'Courier New'">Abilities</span></p><p><span style="font-family: 'Courier New'">* Dark-vision</span></p><p><span style="font-family: 'Courier New'">* Keen Senses</span></p><p><span style="font-family: 'Courier New'">* Fey Ancestry</span></p><p><span style="font-family: 'Courier New'">* Mask of the Wild</span></p><p><span style="font-family: 'Courier New'">* Thieves Cant ??</span></p><p><span style="font-family: 'Courier New'">* Disciple of Life</span></p><p><span style="font-family: 'Courier New'">Alignment: Neutral </span></p><p><span style="font-family: 'Courier New'">Saving Throws: DEX, INT, WIS, CHA ??</span></p><p><span style="font-family: 'Courier New'">Skills: Acrobatics, Athletics, Animal Handling, Insight, Intimidation, Perception, Persuasion, Stealth, Survival.</span></p><p><span style="font-family: 'Courier New'">Expertise: Stealth, Intimidation.</span></p><p><span style="font-family: 'Courier New'">Languages: Common, Elvish</span></p><p><span style="font-family: 'Courier New'">Equipment Prof: Artisans Tools, Vehicle - Dog Sled, Thieves Tools ??</span></p><p><span style="font-family: 'Courier New'">Weapon Prof: Short Bow, Short Sword, LtMed Armour, Shields.</span></p><p><span style="font-family: 'Courier New'">Sneak Attack: (+1D6 with Advantage)</span></p><p><span style="font-family: 'Courier New'">Holy Symbol: The Tusk of a Boar.</span></p><p><span style="font-family: 'Courier New'">Domain: Life</span></p><p><span style="font-family: 'Courier New'">Spellcasting: 3/2/0/0</span></p><p><span style="font-family: 'Courier New'">Spells</span></p><p><span style="font-family: 'Courier New'">0: Bless (d), Cure Wounds (d), Guidance, Sacred Flame, Thaumaturgy</span></p><p><span style="font-family: 'Courier New'">1: Guiding Bolt, Shield of Faith</span></p><p><span style="font-family: 'Courier New'">2: nil</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Equipment</span></p><p><span style="font-family: 'Courier New'">* Short Sword (1d6 piercing, 2 lb. finesse, light)</span></p><p><span style="font-family: 'Courier New'">* Short Bow (1d6 piercing, 2 lb. Ammo, Range 80/320)</span></p><p><span style="font-family: 'Courier New'">* Knives (1d4 dam, piercing, 1 lb. finesse, light, thrown range 20/60)</span></p><p><span style="font-family: 'Courier New'">* Leather Armour (AC 11+3, 10 lbs)</span></p><p><span style="font-family: 'Courier New'">* Thieves Tools (2 lbs) ??</span></p><p><span style="font-family: 'Courier New'">* Leather-workers Tools (2 lbs)</span></p><p><span style="font-family: 'Courier New'">* Explorer pack</span></p><p><span style="font-family: 'Courier New'">* 10 gp</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">Background: Folk Hero</span></p><p><span style="font-family: 'Courier New'">Defining Event: I stood alone against a terrible monster.</span></p><p><span style="font-family: 'Courier New'">Personality Trait: I get bored easily. What's over the next horizon?</span></p><p><span style="font-family: 'Courier New'">Bond: I am of the land, it sustains me and I will protect it.</span></p><p><span style="font-family: 'Courier New'">Flaw: I have trouble trusting my companions.</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">* * * * </span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">WOOD ELF - ROGUE 1 / CLERIC 1</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">STR 10 [2] 10 +0</span></p><p><span style="font-family: 'Courier New'">DEX 15 [9] +2 17 +3</span></p><p><span style="font-family: 'Courier New'">CON 12 [4] 12 +1</span></p><p><span style="font-family: 'Courier New'">INT 10 [2] 10 +0</span></p><p><span style="font-family: 'Courier New'">WIS 15 [9] +1 16 +3</span></p><p><span style="font-family: 'Courier New'">CHA 12 [4] 12 +1</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">SIZE: Small</span></p><p><span style="font-family: 'Courier New'">SPD: 30ft</span></p><p><span style="font-family: 'Courier New'">Darkvision</span></p><p><span style="font-family: 'Courier New'">Keen Senses (Prof: Perception)</span></p><p><span style="font-family: 'Courier New'">Fey Ancestry</span></p><p><span style="font-family: 'Courier New'">Trance</span></p><p><span style="font-family: 'Courier New'">Languages: Common, Elvish.</span></p><p><span style="font-family: 'Courier New'">Prof: Long/Short Bow, Long/Short Sword</span></p><p><span style="font-family: 'Courier New'">Mask of the Wild</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">ROGUE 1</span></p><p><span style="font-family: 'Courier New'">HP: 8+1 (09)</span></p><p><span style="font-family: 'Courier New'">Prof Bonus: +2</span></p><p><span style="font-family: 'Courier New'">Prof: LT Armour, Simple Weapons, Rapiers, Thieves Tools.</span></p><p><span style="font-family: 'Courier New'">Saving Throws: DEX + INT</span></p><p><span style="font-family: 'Courier New'">Skills: Acrobatics, Athletics, Intimidation, Stealth</span></p><p><span style="font-family: 'Courier New'">Expertise: Stealth, Intimidation</span></p><p><span style="font-family: 'Courier New'">Sneak Attack (+1D6 with Advantage)</span></p><p><span style="font-family: 'Courier New'">Thieves Cant ??</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">CLERIC 1</span></p><p><span style="font-family: 'Courier New'">HP: 5+1 (15)</span></p><p><span style="font-family: 'Courier New'">Prof Bonus: +2</span></p><p><span style="font-family: 'Courier New'">Prof: MED Armour, Shields, Simple Weapons</span></p><p><span style="font-family: 'Courier New'">Saving Throws: WIS + CHA</span></p><p><span style="font-family: 'Courier New'">Skills: Insight, Persuasion.</span></p><p><span style="font-family: 'Courier New'">Spellcasting: 3/2/0/0</span></p><p><span style="font-family: 'Courier New'">Spells</span></p><p><span style="font-family: 'Courier New'">0: Bless (d), Cure Wounds (d), Guidance, Sacred Flame, Thaumaturgy</span></p><p><span style="font-family: 'Courier New'">1: Guiding Bolt, Shield of Faith</span></p><p><span style="font-family: 'Courier New'">2: nil</span></p><p><span style="font-family: 'Courier New'">Domain: Life </span></p><p><span style="font-family: 'Courier New'">Spells: (Bless, Cure Wounds)</span></p><p><span style="font-family: 'Courier New'">Prof: HVY Armour</span></p><p><span style="font-family: 'Courier New'">Disciple of Life (+2+Spell Level - HP recovery)</span></p><p><span style="font-family: 'Courier New'"></span></p><p><span style="font-family: 'Courier New'">BACKGROUND: Folk Hero</span></p><p><span style="font-family: 'Courier New'">Skills: Animal Handling, Survival</span></p><p><span style="font-family: 'Courier New'">Defining Event: I stood alone against a terrible monster.</span></p><p><span style="font-family: 'Courier New'">Personality Trait: ??</span></p><p><span style="font-family: 'Courier New'">Bond: I travel the land, I live on it and will protect it.</span></p><p><span style="font-family: 'Courier New'">Flaw: I have trouble trusting my companions</span>[/sblock]</p><p></p><p>All of that said, going on the first post Trogdor1992 is the listed first alternate. Happy to step aside if you do plan to re-recruit for a fifth spot and Trogdor1992 wants it.</p><p></p><p>thotd</p></blockquote><p></p>
[QUOTE="doghead, post: 6910772, member: 8243"] I am pretty sure we have had this conversation before. But seeing as fate has intervened to remove all evidence of it, I take that as a sign. If you are looking to bring the numbers back up to five, I'm interested. I am happy to ghost SG's character. Alternatively, I have a L2 Rogue/cleric wood elf made homeless by the last datawipe. As writen she is Small vice Medium size. But happy to re-work the character as required. Other than that, I think that she is pretty conventional. Details below. [sblock=Rael][FONT=Courier New]RAEL - A diminutive Caerlonnian Fae Spirit Warrior Description Rael stands a towering 3'8" and weights in at mighty 63 lbs. A wolf fur jerkin covers loose linen tunic and woollen kilt the colour of wet moss. His long dark hair is tied back with a collection of rags and leather strips. A pair of startlingly blue eyes peer out from a featureless white mask. Across her back is slung a hunting bow and suspended an a leather strap across her chest is a ancient Republican short sword. Background Rael's tribe hails from the forest covered northern mountains of Caerlonnia home. The tribe is small, both in number and individual stature. They are semi-nomadic, moving lightly across the landscape, weaving their homes into the fabric of the forest before moving on after a decade or so. They generally keep to themselves only occasionally interacting with the humans of the region, most notably the druids, with whom they have ties that go back generations. Like all members of the tribe, Rael was taught how to fight and how to survive in the wilderness from a young age. Beyond that, there was not a lot of supervision as is traditional in the tribe. Rael ran wild as was expected of the young, fighting and exploring with the other children. As he approached young adulthood, he was taken under the guidance of a spirit warrior and taught how to draw on the energy that runs through every living being. Rael learnt to how to heal and to hurt. He learnt how to draw of the power to protect himself and gain insight or guidance. Rael's encounter with the nameless thing in the forest was both the making of her a local hero, and part of the reason for her eventual departure from her home land and tribe. The tales told sat uneasily with her own recollection, of blood and screaming terror, of the event. But is was the lack of any satisfactory answers to her questions that ultimately lead her to set of for the wider world. The people of Gaeloheim were reputed to be great monster hunters. So after passing out of childhood, Rael decides to find answers of her own. Towards Gaeloheim she set her feet. Character Sheet (Build: Wood Elf - Rogue 1 / Cleric 1) Height: 3'8" Weight: 63 lbs. Age: 42 (young adult) STR: 10 +0 DEX 17 +3 CON 12 +1 INT: 10 +0 WIS 16 +3 CHA 12 +1 Size: Small Speed: 30 ft Abilities * Dark-vision * Keen Senses * Fey Ancestry * Mask of the Wild * Thieves Cant ?? * Disciple of Life Alignment: Neutral Saving Throws: DEX, INT, WIS, CHA ?? Skills: Acrobatics, Athletics, Animal Handling, Insight, Intimidation, Perception, Persuasion, Stealth, Survival. Expertise: Stealth, Intimidation. Languages: Common, Elvish Equipment Prof: Artisans Tools, Vehicle - Dog Sled, Thieves Tools ?? Weapon Prof: Short Bow, Short Sword, LtMed Armour, Shields. Sneak Attack: (+1D6 with Advantage) Holy Symbol: The Tusk of a Boar. Domain: Life Spellcasting: 3/2/0/0 Spells 0: Bless (d), Cure Wounds (d), Guidance, Sacred Flame, Thaumaturgy 1: Guiding Bolt, Shield of Faith 2: nil Equipment * Short Sword (1d6 piercing, 2 lb. finesse, light) * Short Bow (1d6 piercing, 2 lb. Ammo, Range 80/320) * Knives (1d4 dam, piercing, 1 lb. finesse, light, thrown range 20/60) * Leather Armour (AC 11+3, 10 lbs) * Thieves Tools (2 lbs) ?? * Leather-workers Tools (2 lbs) * Explorer pack * 10 gp Background: Folk Hero Defining Event: I stood alone against a terrible monster. Personality Trait: I get bored easily. What's over the next horizon? Bond: I am of the land, it sustains me and I will protect it. Flaw: I have trouble trusting my companions. * * * * WOOD ELF - ROGUE 1 / CLERIC 1 STR 10 [2] 10 +0 DEX 15 [9] +2 17 +3 CON 12 [4] 12 +1 INT 10 [2] 10 +0 WIS 15 [9] +1 16 +3 CHA 12 [4] 12 +1 SIZE: Small SPD: 30ft Darkvision Keen Senses (Prof: Perception) Fey Ancestry Trance Languages: Common, Elvish. Prof: Long/Short Bow, Long/Short Sword Mask of the Wild ROGUE 1 HP: 8+1 (09) Prof Bonus: +2 Prof: LT Armour, Simple Weapons, Rapiers, Thieves Tools. Saving Throws: DEX + INT Skills: Acrobatics, Athletics, Intimidation, Stealth Expertise: Stealth, Intimidation Sneak Attack (+1D6 with Advantage) Thieves Cant ?? CLERIC 1 HP: 5+1 (15) Prof Bonus: +2 Prof: MED Armour, Shields, Simple Weapons Saving Throws: WIS + CHA Skills: Insight, Persuasion. Spellcasting: 3/2/0/0 Spells 0: Bless (d), Cure Wounds (d), Guidance, Sacred Flame, Thaumaturgy 1: Guiding Bolt, Shield of Faith 2: nil Domain: Life Spells: (Bless, Cure Wounds) Prof: HVY Armour Disciple of Life (+2+Spell Level - HP recovery) BACKGROUND: Folk Hero Skills: Animal Handling, Survival Defining Event: I stood alone against a terrible monster. Personality Trait: ?? Bond: I travel the land, I live on it and will protect it. Flaw: I have trouble trusting my companions[/FONT][/sblock] All of that said, going on the first post Trogdor1992 is the listed first alternate. Happy to step aside if you do plan to re-recruit for a fifth spot and Trogdor1992 wants it. thotd [/QUOTE]
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