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[5e] Witcher: Mother of Monsters
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<blockquote data-quote="Quickleaf" data-source="post: 6977752" data-attributes="member: 20323"><p>There aren't any locations within Mahakam that are explored in the novels or games, AFAIK, with the exception of Mount Carbon which is alluded to as being the site of forges producing advanced arms and armor using gnomish technology. So if that fits your conception you could go with that, or just say "Mahakam" full stop.</p><p></p><p>The Great Father of his clan may have been shieldbearer to <a href="http://witcher.wikia.com/wiki/Brouver_Hoog" target="_blank">Brouver Hoog</a>, Elder of Mahakam (kind of a king). Sounds like Brouver is really old, over a hundred years or more, from what I can tell. And he resides in Mount Carbon.</p><p></p><p></p><p></p><p>Among the nasty critters Barakor and the Guardians faced in the tunnels were giant snakes and insects, which seemed to be growing bolder over the years. Because foreshadowing.</p><p></p><p></p><p></p><p>Again, Brouver Hoog would be the ruler. He's not depicted very sympathetically at all, so a bargain with Nordlings from a neighboring nation (e.g. Aedirn or Temeria) would make a lot of sense as the sort of unpopular policy he might pursue. </p><p></p><p></p><p></p><p>I'm leaning toward the "Darkness" / "enemies" being jackalweres that were able to rise to dominance by infiltrating the Guardians and corrupting them from within. Why jackalweres? Because foreshadowing.</p><p></p><p>The horrid beast he was pitted against would have been a giant scorpion! Though perhaps the dwarves called it by another name?</p><p></p><p></p><p></p><p>The cultists would have been led by a matriarch, though Barakor never crossed axes with her. They were involved in perverse magic rituals that involved bleeding dwarves alive and bathing in their blood. Their vestments were marked with a stylized "black sun" (eclipse).</p><p></p><p></p><p></p><p>Like with [MENTION=6798581]Azurewraith[/MENTION], this is a weak connection to the adventure. I'd like to see Barakor have a bit more personal investment beyond "mercenary caravan guard." After all, you've written up some great backstory...for none of that to tie into the adventure would be a shame. But I have some ideas you can adapt as you see fit...</p><p></p><p>1. In the push back to retake Carbon Mountain, some of the cultists & jackalweres escaped (thanks to their shapeshifting ability and/or collusion among dwarves), and Barakor is hunting them down to reclaim his honor. His hunt has led him over the mountains into Dol Blathanna.</p><p></p><p>2. While escaping the cultists, Barakor witnessed a ritual the cultists called "Drawing Down the Black Sun" wherein images of a young half-elven woman appeared in pools of blood during the cultists' divinations. Realizing that the visions depicted Dol Blathanna, Barakor has set forth to find this woman and determine her role in the cult's prophecy - if she turns out to be part of the cult he's to kill her, while if it turns out she's a pawn then he's to protect her.</p><p></p><p>3. After Brouver Hogg's disastrous alliance with the Nordlings crumbled in the face of Nilfgaard's northward conquest, and the lower mines were devastated by the cultists, surviving Guardians like Barakor were sent in the four directions to seek out potential allies. He was tasked with seeking allies among the elves of Dol Blathanna & the Blue Mountains, hoping that the elves would have answers for what a certain cultist scroll means. Helping Odvara could just be something he does out of the kindness of his heart, or uses as cover to get close to the elves (who aren't usually hospitable to dwarvenkind).</p><p></p><p>Any of those could work!</p><p></p><p>In true dwarven fashion, I imagine him befriending the party at the local tavern, or simply butting in and making cracking some drowner heads his business...and then getting piss drunk with his newfound friends. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>EDIT: I PMed you the Dwarven Adventurer playbook from <em>Beyond the Wall.</em></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6977752, member: 20323"] There aren't any locations within Mahakam that are explored in the novels or games, AFAIK, with the exception of Mount Carbon which is alluded to as being the site of forges producing advanced arms and armor using gnomish technology. So if that fits your conception you could go with that, or just say "Mahakam" full stop. The Great Father of his clan may have been shieldbearer to [url=http://witcher.wikia.com/wiki/Brouver_Hoog]Brouver Hoog[/url], Elder of Mahakam (kind of a king). Sounds like Brouver is really old, over a hundred years or more, from what I can tell. And he resides in Mount Carbon. Among the nasty critters Barakor and the Guardians faced in the tunnels were giant snakes and insects, which seemed to be growing bolder over the years. Because foreshadowing. Again, Brouver Hoog would be the ruler. He's not depicted very sympathetically at all, so a bargain with Nordlings from a neighboring nation (e.g. Aedirn or Temeria) would make a lot of sense as the sort of unpopular policy he might pursue. I'm leaning toward the "Darkness" / "enemies" being jackalweres that were able to rise to dominance by infiltrating the Guardians and corrupting them from within. Why jackalweres? Because foreshadowing. The horrid beast he was pitted against would have been a giant scorpion! Though perhaps the dwarves called it by another name? The cultists would have been led by a matriarch, though Barakor never crossed axes with her. They were involved in perverse magic rituals that involved bleeding dwarves alive and bathing in their blood. Their vestments were marked with a stylized "black sun" (eclipse). Like with [MENTION=6798581]Azurewraith[/MENTION], this is a weak connection to the adventure. I'd like to see Barakor have a bit more personal investment beyond "mercenary caravan guard." After all, you've written up some great backstory...for none of that to tie into the adventure would be a shame. But I have some ideas you can adapt as you see fit... 1. In the push back to retake Carbon Mountain, some of the cultists & jackalweres escaped (thanks to their shapeshifting ability and/or collusion among dwarves), and Barakor is hunting them down to reclaim his honor. His hunt has led him over the mountains into Dol Blathanna. 2. While escaping the cultists, Barakor witnessed a ritual the cultists called "Drawing Down the Black Sun" wherein images of a young half-elven woman appeared in pools of blood during the cultists' divinations. Realizing that the visions depicted Dol Blathanna, Barakor has set forth to find this woman and determine her role in the cult's prophecy - if she turns out to be part of the cult he's to kill her, while if it turns out she's a pawn then he's to protect her. 3. After Brouver Hogg's disastrous alliance with the Nordlings crumbled in the face of Nilfgaard's northward conquest, and the lower mines were devastated by the cultists, surviving Guardians like Barakor were sent in the four directions to seek out potential allies. He was tasked with seeking allies among the elves of Dol Blathanna & the Blue Mountains, hoping that the elves would have answers for what a certain cultist scroll means. Helping Odvara could just be something he does out of the kindness of his heart, or uses as cover to get close to the elves (who aren't usually hospitable to dwarvenkind). Any of those could work! In true dwarven fashion, I imagine him befriending the party at the local tavern, or simply butting in and making cracking some drowner heads his business...and then getting piss drunk with his newfound friends. ;) EDIT: I PMed you the Dwarven Adventurer playbook from [I]Beyond the Wall.[/I] [/QUOTE]
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