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[5e] Witcher: Mother of Monsters
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<blockquote data-quote="Quickleaf" data-source="post: 7214529" data-attributes="member: 20323"><p>Yeah, the fairy tale magic is probably a better fit for [MENTION=8058]Queenie[/MENTION]'s Elora than for Talashia. Might be a fun way to differentiate your two sorceresses...</p><p></p><p>I think most of it I can do behind the DM's screen, so to speak, as long as we're all bought into the setting & its motifs.</p><p></p><p>Another thing I've been following is Mike Pondsmith's blog for the upcoming <a href="https://rtalsoriangames.wordpress.com/2016/03/03/witcher-dev-notes-1/" target="_blank">Witcher tabletop RPG from R. Talsorian Games</a>. I like the differentiation of the races, especially in regards to the reactions they evoke in NPCs. The classes feel well-suited to the setting, and I especially like how effort seems to have gone into making seeming combatants relevant in a fight.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7214529, member: 20323"] Yeah, the fairy tale magic is probably a better fit for [MENTION=8058]Queenie[/MENTION]'s Elora than for Talashia. Might be a fun way to differentiate your two sorceresses... I think most of it I can do behind the DM's screen, so to speak, as long as we're all bought into the setting & its motifs. Another thing I've been following is Mike Pondsmith's blog for the upcoming [url=https://rtalsoriangames.wordpress.com/2016/03/03/witcher-dev-notes-1/]Witcher tabletop RPG from R. Talsorian Games[/url]. I like the differentiation of the races, especially in regards to the reactions they evoke in NPCs. The classes feel well-suited to the setting, and I especially like how effort seems to have gone into making seeming combatants relevant in a fight. [/QUOTE]
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