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General Tabletop Discussion
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5e witches, your preferred implementation?
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<blockquote data-quote="Steampunkette" data-source="post: 8299506" data-attributes="member: 6796468"><p>Pact of the Blade Hexblade Warlock is my go-to 5e Gishy.</p><p></p><p>Green Flame Blade at low end to spread some damage to secondary targets, pile Hexblade's Curse and Hex on top of a target, and have Eldritch Blast available if I need ranged damage. Generally talk to my DM about swapping out the Accursed Specter in favor of War Magic from the Eldritch Knight, or using an Invocation Slot for something similar in place of Thirsting Blade 'cause Cantrip + Bonus Action attack allows me to do a variety of melee cantrips and still feel like a "Fighter" with that second attack. And it's self-balancing against my bonus action abilities like Hex transferral.</p><p></p><p>Squeeze Agonizing Blast in there, somewhere. </p><p></p><p>Before 6th level I'm swinging 2d6+Cha damage with a greatsword and dealing Cha mod to a nearby enemy or blasting one target at range for 1d10+Cha.</p><p></p><p>After that point it's 2d6+1d8+Cha in melee if they won't let me war-magic it. Or 2d6+Cha twice with Thirsting Blade. And if they do let me war-magic, 2d6+1d8+Cha and 2d6+Cha. Or 2d10+Cha at range.</p><p></p><p>Oh. And Hex is up, of course. So add a d6 to each of those hits. And probably Hexblade's Curse for another Proficiency Modifier in damage and wider crit range.</p><p></p><p>Eldritch Blast does pull back into the lead for maximum damage at level 11, but the average damage of the 2d6+2d8+Cha is going to be higher. And it won't pull into the lead if War Magic was made available through some method.</p><p></p><p>Also worth noting... I don't Multiclass. Pretty much ever. It's an optional system rather than core rules and, honestly, the way the game is built I sincerely feel it's better off without minmaxing class-mixing.</p><p></p><p>Of course... that's if I -want- to play up the violence.</p><p></p><p>That character also takes the Criminal Background and I aim to play skill-user-ish. Add in Pact Magic for some decent spells for AoE situations or social manipulation and you get a flexible character that burns at range and tears up in melee but is a bit of a glass cannon in medium armor.</p><p></p><p>In short: FUN AS HECK!</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8299506, member: 6796468"] Pact of the Blade Hexblade Warlock is my go-to 5e Gishy. Green Flame Blade at low end to spread some damage to secondary targets, pile Hexblade's Curse and Hex on top of a target, and have Eldritch Blast available if I need ranged damage. Generally talk to my DM about swapping out the Accursed Specter in favor of War Magic from the Eldritch Knight, or using an Invocation Slot for something similar in place of Thirsting Blade 'cause Cantrip + Bonus Action attack allows me to do a variety of melee cantrips and still feel like a "Fighter" with that second attack. And it's self-balancing against my bonus action abilities like Hex transferral. Squeeze Agonizing Blast in there, somewhere. Before 6th level I'm swinging 2d6+Cha damage with a greatsword and dealing Cha mod to a nearby enemy or blasting one target at range for 1d10+Cha. After that point it's 2d6+1d8+Cha in melee if they won't let me war-magic it. Or 2d6+Cha twice with Thirsting Blade. And if they do let me war-magic, 2d6+1d8+Cha and 2d6+Cha. Or 2d10+Cha at range. Oh. And Hex is up, of course. So add a d6 to each of those hits. And probably Hexblade's Curse for another Proficiency Modifier in damage and wider crit range. Eldritch Blast does pull back into the lead for maximum damage at level 11, but the average damage of the 2d6+2d8+Cha is going to be higher. And it won't pull into the lead if War Magic was made available through some method. Also worth noting... I don't Multiclass. Pretty much ever. It's an optional system rather than core rules and, honestly, the way the game is built I sincerely feel it's better off without minmaxing class-mixing. Of course... that's if I -want- to play up the violence. That character also takes the Criminal Background and I aim to play skill-user-ish. Add in Pact Magic for some decent spells for AoE situations or social manipulation and you get a flexible character that burns at range and tears up in melee but is a bit of a glass cannon in medium armor. In short: FUN AS HECK! [/QUOTE]
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