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5e witches, your preferred implementation?
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<blockquote data-quote="Dausuul" data-source="post: 8299619" data-attributes="member: 58197"><p>When I said that a lot of the warlock's power is tied up in EB/AB, what I meant was that the class allocates a huge amount of its "power space" to that combination. The warlock chassis is built around a powerful at-will attack, a couple of spell slots, and a smattering of minor tricks.</p><p></p><p>You can replace the powerful at-will attack with a weaker one, but all you get in exchange is one more minor trick (the invocation that you didn't devote to Agonizing Blast). You can play a bladelock and have a <em>different</em> powerful at-will attack. But no matter how you slice it, you're playing a class whose primary function is smacking people for damage. All other warlock features are competing for the leftovers. Even <em>hex</em>, the warlock's signature "curse" spell, is mostly just a way for you personally to deal more damage. The skill debuff is occasionally useful, but as curses go, it's no great shakes.</p><p></p><p>And that's not a bad thing! Plenty of classes smack for damage as their main function. It's a perfectly fine way to design a class. But I don't think it's a good way to design a <em>witch</em>.</p><p></p><p>When I think of a witch, I imagine brewing potions that weaken your enemies and strengthen your allies. I imagine turning yourself and other people into animals, and calling upon animals and plants to aid you. I imagine laying curses to confound your enemies, bewildering them with illusions, or outright controlling their minds. What I <em>don't</em> imagine is "smack for damage," and that is why I see the warlock as a poor fit: Too much of the class is devoted to doing a non-witchy thing.</p><p></p><p>(Although in the course of writing this post, I have more than half convinced myself that the best chassis is bard rather than druid.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8299619, member: 58197"] When I said that a lot of the warlock's power is tied up in EB/AB, what I meant was that the class allocates a huge amount of its "power space" to that combination. The warlock chassis is built around a powerful at-will attack, a couple of spell slots, and a smattering of minor tricks. You can replace the powerful at-will attack with a weaker one, but all you get in exchange is one more minor trick (the invocation that you didn't devote to Agonizing Blast). You can play a bladelock and have a [I]different[/I] powerful at-will attack. But no matter how you slice it, you're playing a class whose primary function is smacking people for damage. All other warlock features are competing for the leftovers. Even [I]hex[/I], the warlock's signature "curse" spell, is mostly just a way for you personally to deal more damage. The skill debuff is occasionally useful, but as curses go, it's no great shakes. And that's not a bad thing! Plenty of classes smack for damage as their main function. It's a perfectly fine way to design a class. But I don't think it's a good way to design a [I]witch[/I]. When I think of a witch, I imagine brewing potions that weaken your enemies and strengthen your allies. I imagine turning yourself and other people into animals, and calling upon animals and plants to aid you. I imagine laying curses to confound your enemies, bewildering them with illusions, or outright controlling their minds. What I [I]don't[/I] imagine is "smack for damage," and that is why I see the warlock as a poor fit: Too much of the class is devoted to doing a non-witchy thing. (Although in the course of writing this post, I have more than half convinced myself that the best chassis is bard rather than druid.) [/QUOTE]
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