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5e witches, your preferred implementation?
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<blockquote data-quote="Dausuul" data-source="post: 8299731" data-attributes="member: 58197"><p>Just experimenting with subclass features...</p><p></p><p><strong>Cauldron Magic: </strong>When you cast a spell, you can imbue it into a magical brew rather than having it take effect immediately. Doing so takes 10 minutes and requires a cauldron. The spell must have a casting time of 1 action, bonus action, or reaction, and target a single creature.</p><p></p><p>When you use this ability, you fill a vial or flask with the magical brew. A creature can drink this brew as an action. As soon as it does, the spell takes effect as if you had cast it on that creature. If the spell requires concentration, the drinker must concentrate to maintain it.</p><p></p><p>The brew loses its powers the next time you complete a long rest. You can prevent this by expending mystical herbs worth 100 gp per spell level; a brew created this way lasts until it is drunk. For spells of 6th level or above, the cost is 1,000 gp per spell level.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8299731, member: 58197"] Just experimenting with subclass features... [B]Cauldron Magic: [/B]When you cast a spell, you can imbue it into a magical brew rather than having it take effect immediately. Doing so takes 10 minutes and requires a cauldron. The spell must have a casting time of 1 action, bonus action, or reaction, and target a single creature. When you use this ability, you fill a vial or flask with the magical brew. A creature can drink this brew as an action. As soon as it does, the spell takes effect as if you had cast it on that creature. If the spell requires concentration, the drinker must concentrate to maintain it. The brew loses its powers the next time you complete a long rest. You can prevent this by expending mystical herbs worth 100 gp per spell level; a brew created this way lasts until it is drunk. For spells of 6th level or above, the cost is 1,000 gp per spell level. [/QUOTE]
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